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Code
785ce4208d
godot
/
servers
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physics_2d
History
Jonathan Nicholl
15d057c521
Add `is_zero_approx` methods to `Vector2`, `3`, and `4`
2022-09-02 00:29:50 -04:00
..
SCsub
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godot_area_2d.cpp
Add area monitor callback error checking
2022-08-07 13:47:03 -07:00
godot_area_2d.h
…
godot_area_pair_2d.cpp
…
godot_area_pair_2d.h
…
godot_body_2d.cpp
Restore RigidBody2/3D, SoftBody names in physics
2022-08-26 12:26:25 +02:00
godot_body_2d.h
Restore RigidBody2/3D, SoftBody names in physics
2022-08-26 12:26:25 +02:00
godot_body_direct_state_2d.cpp
Add `is_zero_approx` methods to `Vector2`, `3`, and `4`
2022-09-02 00:29:50 -04:00
godot_body_direct_state_2d.h
…
godot_body_pair_2d.cpp
…
godot_body_pair_2d.h
…
godot_broad_phase_2d.cpp
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godot_broad_phase_2d.h
…
godot_broad_phase_2d_bvh.cpp
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godot_broad_phase_2d_bvh.h
…
godot_collision_object_2d.cpp
…
godot_collision_object_2d.h
Add collision weight to PhysicsBody for penetrations must be avoided
2022-08-18 08:10:31 +09:00
godot_collision_solver_2d.cpp
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godot_collision_solver_2d.h
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godot_collision_solver_2d_sat.cpp
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godot_collision_solver_2d_sat.h
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godot_constraint_2d.h
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godot_joints_2d.cpp
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godot_joints_2d.h
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godot_physics_server_2d.cpp
Add `is_zero_approx` methods to `Vector2`, `3`, and `4`
2022-09-02 00:29:50 -04:00
godot_physics_server_2d.h
Add collision weight to PhysicsBody for penetrations must be avoided
2022-08-18 08:10:31 +09:00
godot_shape_2d.cpp
…
godot_shape_2d.h
…
godot_space_2d.cpp
Merge pull request
#64367
from Mickeon/rename-var-to-str
2022-08-26 23:04:06 +02:00
godot_space_2d.h
…
godot_step_2d.cpp
Restore RigidBody2/3D, SoftBody names in physics
2022-08-26 12:26:25 +02:00
godot_step_2d.h
…