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area_3d.cpp
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Rename `or_lesser` range property hint to `or_less`
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2022-09-02 19:08:20 +02:00 |
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area_3d.h
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Make `_validate_property` a multilevel method
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2022-08-22 18:35:11 +03:00 |
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audio_listener_3d.cpp
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audio_listener_3d.h
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audio_stream_player_3d.cpp
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Rename `str2var` to `str_to_var` and similar
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2022-08-26 14:58:22 +02:00 |
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audio_stream_player_3d.h
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Make `_validate_property` a multilevel method
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2022-08-22 18:35:11 +03:00 |
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bone_attachment_3d.cpp
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Make `_validate_property` a multilevel method
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2022-08-22 18:35:11 +03:00 |
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bone_attachment_3d.h
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Make `_validate_property` a multilevel method
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2022-08-22 18:35:11 +03:00 |
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camera_3d.cpp
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
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camera_3d.h
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
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collision_object_3d.cpp
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Expose input interaction virtual functions in CollisionObject
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2022-08-29 14:04:52 +02:00 |
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collision_object_3d.h
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Expose input interaction virtual functions in CollisionObject
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2022-08-29 14:04:52 +02:00 |
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collision_polygon_3d.cpp
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Restore RigidBody2/3D, SoftBody names in physics
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2022-08-26 12:26:25 +02:00 |
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collision_polygon_3d.h
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collision_shape_3d.cpp
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Restore RigidBody2/3D, SoftBody names in physics
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2022-08-26 12:26:25 +02:00 |
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collision_shape_3d.h
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cpu_particles_3d.cpp
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Rename `or_lesser` range property hint to `or_less`
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2022-09-02 19:08:20 +02:00 |
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cpu_particles_3d.h
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Make `_validate_property` a multilevel method
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2022-08-22 18:35:11 +03:00 |
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decal.cpp
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Make `_validate_property` a multilevel method
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2022-08-22 18:35:11 +03:00 |
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decal.h
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Make `_validate_property` a multilevel method
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2022-08-22 18:35:11 +03:00 |
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fog_volume.cpp
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
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fog_volume.h
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Make `_validate_property` a multilevel method
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2022-08-22 18:35:11 +03:00 |
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gpu_particles_3d.cpp
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Rename ParticlesMaterial to ParticleProcessMaterial
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2022-08-26 02:53:08 +02:00 |
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gpu_particles_3d.h
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Make `_validate_property` a multilevel method
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2022-08-22 18:35:11 +03:00 |
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gpu_particles_collision_3d.cpp
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Rename `or_lesser` range property hint to `or_less`
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2022-09-02 19:08:20 +02:00 |
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gpu_particles_collision_3d.h
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…
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importer_mesh_instance_3d.cpp
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…
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importer_mesh_instance_3d.h
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…
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joint_3d.cpp
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Rename `or_lesser` range property hint to `or_less`
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2022-09-02 19:08:20 +02:00 |
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joint_3d.h
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Joint3D: Remove utility method bindings for angular limits
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2022-08-23 11:57:44 +02:00 |
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label_3d.cpp
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[TextServer] Add support for trimming edge spaces on line break.
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2022-09-01 08:11:55 +03:00 |
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label_3d.h
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Make `_validate_property` a multilevel method
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2022-08-22 18:35:11 +03:00 |
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light_3d.cpp
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
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light_3d.h
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
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lightmap_gi.cpp
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Fix crash when executing `LightmapGIData._set_light_textures_data`
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2022-09-04 20:43:25 +08:00 |
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lightmap_gi.h
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
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lightmap_probe.cpp
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lightmap_probe.h
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lightmapper.cpp
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lightmapper.h
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
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marker_3d.cpp
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Rename Position* nodes to Marker*
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2022-08-23 19:49:50 +02:00 |
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marker_3d.h
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Rename Position* nodes to Marker*
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2022-08-23 19:49:50 +02:00 |
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mesh_instance_3d.cpp
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Fixed surface material overrides are not applied when the new mesh is set
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2022-08-30 12:43:59 +07:00 |
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mesh_instance_3d.h
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multimesh_instance_3d.cpp
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…
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multimesh_instance_3d.h
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…
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navigation_agent_3d.cpp
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navigation_agent_3d.h
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navigation_link_3d.cpp
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Added node for Navigation links
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2022-08-26 22:05:15 -07:00 |
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navigation_link_3d.h
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Added node for Navigation links
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2022-08-26 22:05:15 -07:00 |
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navigation_obstacle_3d.cpp
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Restore RigidBody2/3D, SoftBody names in physics
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2022-08-26 12:26:25 +02:00 |
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navigation_obstacle_3d.h
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Make `_validate_property` a multilevel method
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2022-08-22 18:35:11 +03:00 |
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navigation_region_3d.cpp
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navigation_region_3d.h
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…
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node_3d.cpp
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Rename `or_lesser` range property hint to `or_less`
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2022-09-02 19:08:20 +02:00 |
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node_3d.h
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Replace Array return types with TypedArray 2
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2022-08-23 23:21:32 +02:00 |
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occluder_instance_3d.cpp
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Replace Vector2(i) with Size2(i) for methods returning a size
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2022-09-01 20:04:17 +02:00 |
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occluder_instance_3d.h
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Replace Vector2(i) with Size2(i) for methods returning a size
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2022-09-01 20:04:17 +02:00 |
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path_3d.cpp
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Rename `or_lesser` range property hint to `or_less`
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2022-09-02 19:08:20 +02:00 |
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path_3d.h
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Rename PathFollow's `offset`s to `progress` & `progress_ratio`
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2022-08-24 01:56:03 +02:00 |
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physics_body_3d.cpp
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Rename `or_lesser` range property hint to `or_less`
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2022-09-02 19:08:20 +02:00 |
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physics_body_3d.h
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Merge pull request #64367 from Mickeon/rename-var-to-str
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2022-08-26 23:04:06 +02:00 |
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ray_cast_3d.cpp
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ray_cast_3d.h
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…
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reflection_probe.cpp
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Make `_validate_property` a multilevel method
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2022-08-22 18:35:11 +03:00 |
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reflection_probe.h
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Make `_validate_property` a multilevel method
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2022-08-22 18:35:11 +03:00 |
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remote_transform_3d.cpp
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remote_transform_3d.h
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shape_cast_3d.cpp
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…
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shape_cast_3d.h
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…
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skeleton_3d.cpp
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Clean-up/change some Skeleton3D API
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2022-08-30 23:03:12 +09:00 |
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skeleton_3d.h
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Clean-up/change some Skeleton3D API
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2022-08-30 23:03:12 +09:00 |
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skeleton_ik_3d.cpp
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Make `_validate_property` a multilevel method
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2022-08-22 18:35:11 +03:00 |
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skeleton_ik_3d.h
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Make `_validate_property` a multilevel method
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2022-08-22 18:35:11 +03:00 |
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soft_body_3d.cpp
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Restore RigidBody2/3D, SoftBody names in physics
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2022-08-26 12:26:25 +02:00 |
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soft_body_3d.h
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Restore RigidBody2/3D, SoftBody names in physics
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2022-08-26 12:26:25 +02:00 |
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spring_arm_3d.cpp
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spring_arm_3d.h
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sprite_3d.cpp
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Merge pull request #64157 from Mickeon/remove-mysterious-is-playing
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2022-09-01 17:40:32 +02:00 |
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sprite_3d.h
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Merge pull request #64157 from Mickeon/remove-mysterious-is-playing
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2022-09-01 17:40:32 +02:00 |
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vehicle_body_3d.cpp
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Restore RigidBody2/3D, SoftBody names in physics
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2022-08-26 12:26:25 +02:00 |
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vehicle_body_3d.h
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Restore RigidBody2/3D, SoftBody names in physics
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2022-08-26 12:26:25 +02:00 |
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velocity_tracker_3d.cpp
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velocity_tracker_3d.h
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…
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visible_on_screen_notifier_3d.cpp
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…
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visible_on_screen_notifier_3d.h
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visual_instance_3d.cpp
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Rename `uniform` to `parameter` across the engine
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2022-09-01 11:42:57 +03:00 |
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visual_instance_3d.h
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Rename `uniform` to `parameter` across the engine
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2022-09-01 11:42:57 +03:00 |
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voxel_gi.cpp
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
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voxel_gi.h
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
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voxelizer.cpp
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
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voxelizer.h
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
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world_environment.cpp
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
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world_environment.h
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
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xr_nodes.cpp
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Make `_validate_property` a multilevel method
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2022-08-22 18:35:11 +03:00 |
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xr_nodes.h
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Make `_validate_property` a multilevel method
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2022-08-22 18:35:11 +03:00 |