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godot/editor/export
George Marques 72e5f8c31e
GDScript: Enable compression on export
Besides the regular option to export GDScript as binary tokens, this
also includes a compression option on top of it. The binary format
needs to encode some information which generally makes it bigger than
the source text. This option reduces that difference by using Zstandard
compression on the buffer.
2024-02-08 11:20:07 -03:00
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editor_export.cpp GDScript: Enable compression on export 2024-02-08 11:20:07 -03:00
editor_export.h Fix export options of scripted EditorExportPlugins 2023-07-04 15:39:23 +02:00
editor_export_platform.cpp Remove unnecessary `this->` expressions 2024-01-29 09:59:18 +01:00
editor_export_platform.h Expose EditorExportPlatform::get_os_name() 2023-09-07 12:28:09 -05:00
editor_export_platform_pc.cpp Ensure more export errors are reported to users 2023-12-06 15:26:07 +01:00
editor_export_platform_pc.h
editor_export_plugin.cpp Merge pull request #72572 from Daylily-Zeleen/daylily-zeleen/override_export_end_in_Cpp 2024-01-04 16:38:15 +01:00
editor_export_plugin.h Merge pull request #72572 from Daylily-Zeleen/daylily-zeleen/override_export_end_in_Cpp 2024-01-04 16:38:15 +01:00
editor_export_preset.cpp GDScript: Reintroduce binary tokenization on export 2024-02-08 11:20:05 -03:00
editor_export_preset.h GDScript: Enable compression on export 2024-02-08 11:20:07 -03:00
editor_export_shared_object.h
export_template_manager.cpp Merge pull request #79374 from raulsntos/ignore-directories-in-tpz 2024-01-24 14:07:30 +01:00
export_template_manager.h
project_export.cpp GDScript: Enable compression on export 2024-02-08 11:20:07 -03:00
project_export.h GDScript: Reintroduce binary tokenization on export 2024-02-08 11:20:05 -03:00