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godot/scene/3d
Hugo Locurcio 96303ab81e
Allow Decal Emission Energy values above 128 in the inspector
This also sets the maximum value for the slider to 16 to match
BaseMaterial3D (higher values can be entered or dragged manually).

(cherry picked from commit ae12244e13)
2024-04-08 15:48:30 +02:00
..
SCsub
area_3d.cpp
area_3d.h
audio_listener_3d.cpp
audio_listener_3d.h
audio_stream_player_3d.cpp [Audio] Fix pausing stream on entering tree 2023-10-22 22:35:32 +02:00
audio_stream_player_3d.h
bone_attachment_3d.cpp Reimport bone attachment fixes: 2023-10-27 20:34:01 +01:00
bone_attachment_3d.h Reimport bone attachment fixes: 2023-10-27 20:34:01 +01:00
camera_3d.cpp Tweak Camera3D `size` property hint to make dragging more useful 2023-10-01 03:49:17 +02:00
camera_3d.h Use mingw-std-threads in MinGW builds 2023-11-18 11:56:05 +01:00
collision_object_3d.cpp Fix overriding `CollisionObject3D::_mouse_enter()` and `_mouse_exit()` from GDExtension 2024-03-11 18:10:01 +01:00
collision_object_3d.h
collision_polygon_3d.cpp
collision_polygon_3d.h
collision_shape_3d.cpp
collision_shape_3d.h
cpu_particles_3d.cpp
cpu_particles_3d.h
decal.cpp Allow Decal Emission Energy values above 128 in the inspector 2024-04-08 15:48:30 +02:00
decal.h
fog_volume.cpp
fog_volume.h
gpu_particles_3d.cpp Only update particle velocity when it changes 2024-01-25 17:19:41 +01:00
gpu_particles_3d.h Only update particle velocity when it changes 2024-01-25 17:19:41 +01:00
gpu_particles_collision_3d.cpp
gpu_particles_collision_3d.h
importer_mesh_instance_3d.cpp
importer_mesh_instance_3d.h
joint_3d.cpp Fix unit suffixes for `Generic6DOFJoint` 2023-10-20 13:33:34 +02:00
joint_3d.h
label_3d.cpp
label_3d.h
light_3d.cpp Remove GI methods in parentheses from light baking options 2024-03-11 15:00:44 +01:00
light_3d.h
lightmap_gi.cpp Merge pull request #77788 from gongpha/stop-posting-about-(re)importing-assets-whatever-dot-exr 2023-10-26 15:57:46 +02:00
lightmap_gi.h Avoid reimporting lightmap textures every getter call 2023-10-22 16:32:08 +07:00
lightmap_probe.cpp
lightmap_probe.h
lightmapper.cpp
lightmapper.h Rewrite the GPU Lightmapper's indirect lighting logic to match Godot 3.5's CPU Lightmapper. 2023-10-13 14:33:55 -03:00
marker_3d.cpp
marker_3d.h
mesh_instance_3d.cpp Fill remaining global scope constant descriptions 2023-11-13 15:17:10 +01:00
mesh_instance_3d.h
multimesh_instance_3d.cpp Fix VoxelGI MultiMesh and CSG mesh baking 2023-10-25 16:37:47 +03:00
multimesh_instance_3d.h Fix VoxelGI MultiMesh and CSG mesh baking 2023-10-25 16:37:47 +03:00
navigation_agent_3d.cpp Fix missing NavigationAgent property updates in constructor 2023-12-07 10:27:02 +01:00
navigation_agent_3d.h Fix NavigationAgent3D stored y-axis velocity and make it optional 2023-10-21 01:11:26 +02:00
navigation_link_3d.cpp Fix missing NavigationLink property updates in constructor 2023-12-07 10:27:02 +01:00
navigation_link_3d.h Fix missing NavigationLink property updates in constructor 2023-12-07 10:27:02 +01:00
navigation_obstacle_3d.cpp Fix missing NavigationObstacle property updates in constructor 2023-12-07 10:27:02 +01:00
navigation_obstacle_3d.h
navigation_region_3d.cpp Fix missing NavigationRegion property updates in constructor 2023-12-07 10:27:02 +01:00
navigation_region_3d.h Fix missing NavigationRegion property updates in constructor 2023-12-07 10:27:02 +01:00
node_3d.cpp Don't access Node3D/Node2D/Control global transform in `reparent` unless needed 2024-03-11 23:24:22 +01:00
node_3d.h
occluder_instance_3d.cpp
occluder_instance_3d.h
path_3d.cpp Improve Curve3D Debug Drawing 2024-01-25 18:08:45 +01:00
path_3d.h
physics_body_3d.cpp Fix transform sync in `RigidBody*D::_body_state_changed` 2023-11-15 01:45:45 +01:00
physics_body_3d.h
ray_cast_3d.cpp
ray_cast_3d.h
reflection_probe.cpp
reflection_probe.h
remote_transform_3d.cpp Fix cannot update remote after disabling `use_global_coordinates` in `RemoteTransform2D` 2023-10-15 00:16:52 +08:00
remote_transform_3d.h
shape_cast_3d.cpp
shape_cast_3d.h
skeleton_3d.cpp
skeleton_3d.h
skeleton_ik_3d.cpp
skeleton_ik_3d.h
soft_body_3d.cpp Fix `SoftBody3D` for double-precision builds 2024-03-11 17:28:54 +01:00
soft_body_3d.h Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
spring_arm_3d.cpp
spring_arm_3d.h
sprite_3d.cpp Fix missing autocompletion for inheriting classes 2024-01-25 18:45:01 +01:00
sprite_3d.h Make gizmo plugin handle SpriteBase3D instead of Sprite3D 2023-10-06 11:03:44 +02:00
vehicle_body_3d.cpp
vehicle_body_3d.h
velocity_tracker_3d.cpp
velocity_tracker_3d.h
visible_on_screen_notifier_3d.cpp
visible_on_screen_notifier_3d.h
visual_instance_3d.cpp Remove GI methods in parentheses from light baking options 2024-03-11 15:00:44 +01:00
visual_instance_3d.h
voxel_gi.cpp Fix VoxelGI MultiMesh and CSG mesh baking 2023-10-25 16:37:47 +03:00
voxel_gi.h
voxelizer.cpp Fix VoxelGI MultiMesh and CSG mesh baking 2023-10-25 16:37:47 +03:00
voxelizer.h
world_environment.cpp
world_environment.h
xr_nodes.cpp Improve warning when XR shaders are not enabled 2024-03-12 21:15:06 +01:00
xr_nodes.h