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godot/platform/ios
Rémi Verschelde effefe9feb Windows TTS: Use HashMap instead of RBMap for ids
And fixup includes in other implementations.

(cherry picked from commit 92b9806dcc)
2023-04-24 16:28:24 +02:00
..
api
export Refactor high quality texture import 2023-01-30 15:53:23 +01:00
README.md
SCsub iOS: Fix memory leak on touch input 2023-02-15 09:45:38 +01:00
app_delegate.h
app_delegate.mm
detect.py
device_metrics.h
device_metrics.m
display_layer.h
display_layer.mm
display_server_ios.h Cleanup and unify keyboard input. 2023-01-23 15:08:12 +02:00
display_server_ios.mm Cleanup and unify keyboard input. 2023-01-23 15:08:12 +02:00
godot_app_delegate.h
godot_app_delegate.m
godot_ios.mm
godot_view.h iOS: Fix memory leak on touch input 2023-02-15 09:45:38 +01:00
godot_view.mm increased max touches to 32 for ios 2023-03-14 13:59:04 +01:00
godot_view_renderer.h
godot_view_renderer.mm
ios.h
ios.mm
joypad_ios.h
joypad_ios.mm iOS: Implement missing JoyButton::BACK (Options), START (Menu), and GUIDE (Home) 2023-02-16 23:54:15 +01:00
key_mapping_ios.h Cleanup and unify keyboard input. 2023-01-23 15:08:12 +02:00
key_mapping_ios.mm Cleanup and unify keyboard input. 2023-01-23 15:08:12 +02:00
keyboard_input_view.h
keyboard_input_view.mm Cleanup and unify keyboard input. 2023-01-23 15:08:12 +02:00
logo.svg
main.m
os_ios.h
os_ios.mm
platform_config.h
tts_ios.h Windows TTS: Use HashMap instead of RBMap for ids 2023-04-24 16:28:24 +02:00
tts_ios.mm
view_controller.h
view_controller.mm Cleanup and unify keyboard input. 2023-01-23 15:08:12 +02:00
vulkan_context_ios.h
vulkan_context_ios.mm

README.md

iOS platform port

This folder contains the C++, Objective-C and Objective-C++ code for the iOS platform port.

See also misc/dist/ios_xcode folder for the Xcode project template used for packaging the iOS export templates.

Documentation