1
0
Fork 0
godot/platform/linuxbsd
A Thousand Ships f11aff3841
Editor: Restructure editor code
Moving various editor files into sub folders to reduce clutter
2025-07-04 18:18:22 +02:00
..
doc_classes Merge pull request #102552 from DarioSamo/shader-baker 2025-05-28 17:09:38 -05:00
export Editor: Restructure editor code 2025-07-04 18:18:22 +02:00
wayland Wayland: Fix division by zero when scale is less than 1 2025-06-21 03:09:51 +02:00
x11 X11: Fix memory leak when using window embedding 2025-06-28 22:50:51 +08:00
README.md
SCsub Add support for SDL3 joystick input driver 2025-06-25 01:28:50 +02:00
crash_handler_linuxbsd.cpp Fix various race conditions with capturing of script backtraces 2025-06-02 19:46:19 +02:00
crash_handler_linuxbsd.h
dbus-so_wrap.c
dbus-so_wrap.h
detect.py Fix SDL threading on macOS/Linux. 2025-06-25 10:36:39 +02:00
fontconfig-so_wrap.c
fontconfig-so_wrap.h
freedesktop_at_spi_monitor.cpp
freedesktop_at_spi_monitor.h
freedesktop_portal_desktop.cpp Fix native file dialog crash with invalid filter. 2025-06-06 09:24:42 +03:00
freedesktop_portal_desktop.h
freedesktop_screensaver.cpp
freedesktop_screensaver.h
godot_linuxbsd.cpp
libudev-so_wrap.c
libudev-so_wrap.h
msvs.py
os_linuxbsd.cpp Add support for SDL3 joystick input driver 2025-06-25 01:28:50 +02:00
os_linuxbsd.h Add support for SDL3 joystick input driver 2025-06-25 01:28:50 +02:00
platform_config.h
platform_gl.h
platform_linuxbsd_builders.py
speechd-so_wrap.c
speechd-so_wrap.h
tts_linux.cpp
tts_linux.h
xkbcommon-so_wrap.c
xkbcommon-so_wrap.h

README.md

Linux/*BSD platform port

This folder contains the C++ code for the Linux/*BSD platform port.

See also misc/dist/linux folder for additional files used by this platform.

Documentation

Artwork license

logo.svg is derived from the Linux logo:

Permission to use and/or modify this image is granted provided you acknowledge me lewing@isc.tamu.edu and The GIMP if someone asks.