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godot/servers/rendering
Apples 7574a5dbb3 Add depth function for spatial materials 2025-06-06 09:21:19 -05:00
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dummy Expose `RS.mesh_surface_update_index_region` 2025-06-05 19:35:59 +08:00
environment Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
renderer_rd Add depth function for spatial materials 2025-06-06 09:21:19 -05:00
storage Expose `RS.mesh_surface_update_index_region` 2025-06-05 19:35:59 +08:00
SCsub
instance_uniforms.cpp
instance_uniforms.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
renderer_canvas_cull.cpp Implement the count parameter in RenderingServer.canvas_item_add_triangle_array() 2025-05-14 22:52:30 +09:00
renderer_canvas_cull.h Increase chunk limit for known problematic RID_Owners. 2025-04-16 17:03:47 -07:00
renderer_canvas_render.cpp
renderer_canvas_render.h Implement the count parameter in RenderingServer.canvas_item_add_triangle_array() 2025-05-14 22:52:30 +09:00
renderer_compositor.cpp Organize ifdefs for disabling navigation, physics, and XR 2025-04-02 08:24:24 -07:00
renderer_compositor.h rendering: compositor has `is_opengl` API; minor optimisations 2025-03-13 15:41:44 +11:00
renderer_geometry_instance.cpp allow moving meshes without motion vectors 2025-04-25 14:25:06 +02:00
renderer_geometry_instance.h allow moving meshes without motion vectors 2025-04-25 14:25:06 +02:00
renderer_scene_cull.cpp Fix Reflection Mask not working on Mobile 2025-05-26 13:37:18 -03:00
renderer_scene_cull.h Fix Reflection Mask not working on Mobile 2025-05-26 13:37:18 -03:00
renderer_scene_occlusion_cull.cpp Change Occlusion Culling Buffer debug view to use log scaling 2025-05-12 20:46:18 +02:00
renderer_scene_occlusion_cull.h Fix occlusion culling by using depth instead of Euclidean distance when selecting the closest point 2025-03-08 08:48:34 +02:00
renderer_scene_render.cpp
renderer_scene_render.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
renderer_viewport.cpp Merge pull request #106880 from dsnopek/meta-depth-api-nonhacks 2025-06-02 18:51:19 -05:00
renderer_viewport.h Remove ABS in favor of Math::abs 2025-03-19 13:52:40 +01:00
rendering_context_driver.cpp
rendering_context_driver.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
rendering_device.compat.inc RenderingDevice: introduce parameter 'mipmaps' for texture_create_from_extension() 2025-05-07 15:15:55 +03:00
rendering_device.cpp Merge pull request #102552 from DarioSamo/shader-baker 2025-05-28 17:09:38 -05:00
rendering_device.h Merge pull request #102552 from DarioSamo/shader-baker 2025-05-28 17:09:38 -05:00
rendering_device_binds.cpp Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00
rendering_device_binds.h Add ConstIterator to Dictionary. 2025-03-13 01:28:46 +08:00
rendering_device_commons.cpp Metal: Fix multi-view support 2025-05-29 11:30:26 +10:00
rendering_device_commons.h Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00
rendering_device_driver.cpp Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00
rendering_device_driver.h Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00
rendering_device_graph.cpp Renderer: Eliminates `String` allocations for all labels in the renderer 2025-05-28 06:01:35 +10:00
rendering_device_graph.h Renderer: Eliminates `String` allocations for all labels in the renderer 2025-05-28 06:01:35 +10:00
rendering_light_culler.cpp
rendering_light_culler.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
rendering_method.cpp
rendering_method.h Physics Interpolation - Move 3D FTI to `SceneTree` 2025-04-26 14:13:30 +01:00
rendering_server_constants.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
rendering_server_default.cpp Minor rendering and XR changes to allow Meta enivornment depth API to work entirely from GDExtension 2025-05-27 13:06:31 -05:00
rendering_server_default.h Expose `RS.mesh_surface_update_index_region` 2025-06-05 19:35:59 +08:00
rendering_server_globals.cpp
rendering_server_globals.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
rendering_shader_container.cpp Support 64-bit sizes in Compression 2025-06-03 00:03:01 -07:00
rendering_shader_container.h Avoid -Wmissing-declarations warning in RenderingShaderContainer 2025-05-31 14:01:30 -07:00
rendering_shader_library.h Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00
shader_compiler.cpp Core: Add `[[nodiscard]]` to string-like classes 2025-05-06 12:23:41 -05:00
shader_compiler.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
shader_include_db.cpp
shader_include_db.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
shader_language.cpp Merge pull request #102552 from DarioSamo/shader-baker 2025-05-28 17:09:38 -05:00
shader_language.h Add depth function for spatial materials 2025-06-06 09:21:19 -05:00
shader_preprocessor.cpp Core: Add `[[nodiscard]]` to string-like classes 2025-05-06 12:23:41 -05:00
shader_preprocessor.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
shader_types.cpp Add depth function for spatial materials 2025-06-06 09:21:19 -05:00
shader_types.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
shader_warnings.cpp
shader_warnings.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00