mirror of https://github.com/godotengine/godot
Since the new asynchronous shader compilation message prints to a separate line (as it can be quite long), this frees up space in the editor Output panel. |
||
|---|---|---|
| .. | ||
| SCsub | ||
| batch_diagnose.inc | ||
| rasterizer_array.h | ||
| rasterizer_asserts.h | ||
| rasterizer_canvas_batcher.h | ||
| rasterizer_storage_common.h | ||