mirror of https://github.com/godotengine/godot
I couldn't tell whether this has an actual purpose and it feels more like a debug remnant. We also need to be able to disable vsync in the editor for the WIP Wayland backend (in the EGL driver) as it does manual frame throttling. |
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| .. | ||
| SCsub | ||
| egl_manager.cpp | ||
| egl_manager.h | ||