mirror of https://github.com/godotengine/godot
To make baked colors of lights equal to dynamic colors of lights they have to be converted to linear as the colors of dynamic lights are converted to linear by RendererSceneRenderRD. |
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| .. | ||
| 2d | ||
| 3d | ||
| animation | ||
| audio | ||
| debugger | ||
| gui | ||
| main | ||
| resources | ||
| SCsub | ||
| property_utils.cpp | ||
| property_utils.h | ||
| register_scene_types.cpp | ||
| register_scene_types.h | ||
| scene_string_names.cpp | ||
| scene_string_names.h | ||