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godot/core/input
reduz 746dddc067 Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
  (order matters) but use is discouraged.

There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
..
SCsub
default_controller_mappings.h
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2022-05-05 14:12:55 +02:00
godotcontrollerdb.txt
input.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
input.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
input_builders.py
input_enums.h
input_event.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
input_event.h
input_map.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
input_map.h Add a new HashMap implementation 2022-05-12 11:21:29 +02:00
shortcut.cpp
shortcut.h