mirror of https://github.com/godotengine/godot
Then use the placeholder to create the shader instead of swapping RIDs This fixes a false positive that reported leaked shaders |
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|---|---|---|
| .. | ||
| SCsub | ||
| rendering_device_vulkan.cpp | ||
| rendering_device_vulkan.h | ||
| vulkan_context.cpp | ||
| vulkan_context.h | ||
| vulkan_hooks.h | ||