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godot/drivers/gles3
Bastiaan Olij 37b7f577ad Fix GLES3 stereo output (sRGB + lens distortion) 2025-06-20 10:45:03 +10:00
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effects Fix GLES3 stereo output (sRGB + lens distortion) 2025-06-20 10:45:03 +10:00
environment Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
shaders Fix GLES3 stereo output (sRGB + lens distortion) 2025-06-20 10:45:03 +10:00
storage Fix global shader texture uniform 2025-06-13 13:24:38 +08:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
rasterizer_canvas_gles3.cpp Use `Span<uint8_t>` in `RenderingDevice` allocation APIs to avoid intermediary arrays on calls. 2025-06-18 12:31:48 +02:00
rasterizer_canvas_gles3.h Implement the count parameter in RenderingServer.canvas_item_add_triangle_array() 2025-05-14 22:52:30 +09:00
rasterizer_gles3.cpp Fix GLES3 stereo output (sRGB + lens distortion) 2025-06-20 10:45:03 +10:00
rasterizer_gles3.h Fix GLES3 stereo output (sRGB + lens distortion) 2025-06-20 10:45:03 +10:00
rasterizer_scene_gles3.cpp Add stencil support for spatial materials 2025-06-11 09:59:10 -05:00
rasterizer_scene_gles3.h Add stencil support for spatial materials 2025-06-11 09:59:10 -05:00
shader_gles3.cpp Remove `OAHashMap`, in favour of `AHashMap`. 2025-05-31 15:50:10 +02:00
shader_gles3.h Remove `OAHashMap`, in favour of `AHashMap`. 2025-05-31 15:50:10 +02:00