mirror of https://github.com/godotengine/godot
- Do not take orthogonal camera's distance into account when calculating LOD. - Only take into account screen size taken up. |
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|---|---|---|
| .. | ||
| SCsub | ||
| render_forward_clustered.cpp | ||
| render_forward_clustered.h | ||
| scene_shader_forward_clustered.cpp | ||
| scene_shader_forward_clustered.h | ||