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godot/scene
Thaddeus Crews 73278bf35d
SCons: Properly `NoCache` all text files
2025-01-16 16:59:12 -06:00
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2d Merge pull request #101505 from smix8/region_bounds 2025-01-14 15:06:06 +01:00
3d Merge pull request #101537 from paddy-exe/fix-emission-shape-signal-regression 2025-01-14 18:29:43 +01:00
animation Fix various typos 2025-01-08 14:47:42 +02:00
audio Add `volume_linear` property and methods for audio-related classes 2024-12-18 12:41:57 -08:00
debugger Fix Selection Game View 2025-01-10 09:53:17 -05:00
gui Always pick widest style as min width between unselected and hovered in `TabBar` 2025-01-14 12:16:44 -03:00
main Merge pull request #93871 from KoBeWi/🚽🚽 2025-01-11 22:29:23 +01:00
resources Merge pull request #100050 from YeldhamDev/sub_emitter_at_start 2025-01-14 18:29:20 +01:00
theme SCons: Properly `NoCache` all text files 2025-01-16 16:59:12 -06:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
property_list_helper.cpp Always store ID of PopupMenu items 2024-08-20 15:33:21 +02:00
property_list_helper.h Fix a bunch of orphan StringName errors at ProjectSettings/Editor exit 2024-07-09 19:38:52 +03:00
property_utils.cpp Use `(r)find_char` instead of `(r)find` for single characters 2024-11-17 10:02:18 +01:00
property_utils.h Fix default NodePaths saved in scene 2024-06-03 13:10:23 +02:00
register_scene_types.cpp Implement SpringBoneSimulator3D to wiggle chained bones 2025-01-14 05:43:57 +09:00
register_scene_types.h
scene_string_names.h Merge pull request #100036 from Chaosus/hover_sname 2024-12-11 12:24:09 +03:00