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godot/core/input
Adam Scott 47f553ae0b
Delegate to the DisplayServer the task of handling mouse_mode
- Add `MOUSE_MODE_MAX` and various index checks
2025-01-28 11:22:27 -05:00
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default_controller_mappings.h
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo [Nov 2024] 2024-11-15 21:56:25 -04:00
godotcontrollerdb.txt
input.compat.inc
input.cpp Delegate to the DisplayServer the task of handling mouse_mode 2025-01-28 11:22:27 -05:00
input.h Delegate to the DisplayServer the task of handling mouse_mode 2025-01-28 11:22:27 -05:00
input_builders.py
input_enums.h Core ubsan fixes 2024-12-18 14:31:12 +01:00
input_event.cpp Fix missing event metadata in _input() with Input.parse_input_event() 2024-12-06 22:08:16 +03:00
input_event.h Revert "Fix InputEvent device id clash" and add a compatibility function 2024-11-20 09:18:55 +01:00
input_map.compat.inc
input_map.cpp Merge pull request #95750 from mosquitochang/fix-input-event-get-index 2025-01-06 22:46:37 +01:00
input_map.h Revert "Fix InputEvent device id clash" and add a compatibility function 2024-11-20 09:18:55 +01:00
shortcut.cpp Apply iwyu suggestion in core. 2024-12-19 00:43:47 +08:00
shortcut.h