mirror of https://github.com/godotengine/godot
Individual bones are not represented as `Node`s in Godot, in order to support meta functionality for them the skeleton has to carry the information similarly to how other per-bone properties are handled. - Also adds support for GLTF import/export |
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|---|---|---|
| .. | ||
| core | ||
| data | ||
| python_build | ||
| scene | ||
| servers | ||
| SCsub | ||
| create_test.py | ||
| display_server_mock.h | ||
| test_macros.cpp | ||
| test_macros.h | ||
| test_main.cpp | ||
| test_main.h | ||
| test_tools.h | ||
| test_utils.cpp | ||
| test_utils.h | ||
| test_validate_testing.h | ||