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godot/doc/classes/TextureLayeredRD.xml

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="TextureLayeredRD" inherits="TextureLayered" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Abstract base class for layered texture RD types.
</brief_description>
<description>
Base class for [Texture2DArrayRD], [TextureCubemapRD] and [TextureCubemapArrayRD]. Cannot be used directly, but contains all the functions necessary for accessing the derived resource types.
[b]Note:[/b] [TextureLayeredRD] is intended for low-level usage with [RenderingDevice]. For most use cases, use [TextureLayered] instead.
</description>
<tutorials>
<link title="Compute Texture demo">https://godotengine.org/asset-library/asset/2764</link>
</tutorials>
<members>
<member name="texture_rd_rid" type="RID" setter="set_texture_rd_rid" getter="get_texture_rd_rid">
The RID of the texture object created on the [RenderingDevice].
</member>
</members>
</class>