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godot/core/input
风青山 efed435fa3
Fix `screen_accum` not being reset when it should be in `Input::VelocityTrack`
Resets `screen_accum` like `accum`.
2025-06-26 20:06:03 +08:00
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SCsub
default_controller_mappings.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
gamecontrollerdb.txt Sync controller mappings DB with SDL community repo 2025-06-25 12:42:43 +02:00
godotcontrollerdb.txt Fix Xbox Controller on Android 2025-05-03 01:09:05 +02:00
input.compat.inc
input.cpp Fix `screen_accum` not being reset when it should be in `Input::VelocityTrack` 2025-06-26 20:06:03 +08:00
input.h Inline static variables (part 1) 2025-04-29 18:10:44 +02:00
input_builders.py Introduce 'drivers/apple_embedded' abstract platform for code reuse 2025-05-19 15:37:13 -07:00
input_enums.h MacOS: Embedded window support. 2025-05-06 06:09:05 +10:00
input_event.cpp Merge pull request #96611 from Dynamic-Pistol/master 2025-05-13 16:22:25 -05:00
input_event.h MacOS: Embedded window support. 2025-05-06 06:09:05 +10:00
input_event_codec.cpp MacOS: Embedded window support. 2025-05-06 06:09:05 +10:00
input_event_codec.h MacOS: Embedded window support. 2025-05-06 06:09:05 +10:00
input_map.compat.inc
input_map.cpp Fix action name for `ui_colorpicker_delete_preset` in built-in InputMap 2025-06-13 02:24:34 +02:00
input_map.h Optimize InputMap::get_actions. 2025-05-12 17:51:27 +08:00
shortcut.cpp Apply iwyu suggestion in core. 2024-12-19 00:43:47 +08:00
shortcut.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00