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godot/modules/gdscript/language_server
Thaddeus Crews 780cf03051
Merge pull request #104556 from Ivorforce/string-extend-instead-of-parse
Use `append_` instead of `parse_` for `String` methods.
2025-03-29 10:16:33 -05:00
..
gdscript_extend_parser.cpp Style: Convert namespaces to PascalCase 2025-03-23 19:10:24 -05:00
gdscript_extend_parser.h Style: Convert namespaces to PascalCase 2025-03-23 19:10:24 -05:00
gdscript_language_protocol.cpp Use `append_` instead of `parse_` for `String` methods. 2025-03-27 17:51:02 +01:00
gdscript_language_protocol.h Core: Avoid including `modules_enabled` in headers 2025-03-11 19:42:13 -05:00
gdscript_language_server.cpp Remove unused header in drivers and modules. 2024-12-24 00:40:47 +08:00
gdscript_language_server.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
gdscript_text_document.cpp Style: Convert namespaces to PascalCase 2025-03-23 19:10:24 -05:00
gdscript_text_document.h Style: Convert namespaces to PascalCase 2025-03-23 19:10:24 -05:00
gdscript_workspace.cpp Using iterator pattern instead of List::Element *. 2025-03-28 13:29:15 +08:00
gdscript_workspace.h Style: Convert namespaces to PascalCase 2025-03-23 19:10:24 -05:00
godot_lsp.h Using iterator pattern instead of List::Element *. 2025-03-28 13:29:15 +08:00