mirror of https://github.com/godotengine/godot
For some reason, these SDL defines mess with C#'s ability to use environment variables |
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|---|---|---|
| .. | ||
| SDL_casefolding.h | ||
| SDL_crc16.c | ||
| SDL_crc32.c | ||
| SDL_getenv.c | ||
| SDL_getenv_c.h | ||
| SDL_iconv.c | ||
| SDL_malloc.c | ||
| SDL_memcpy.c | ||
| SDL_memmove.c | ||
| SDL_memset.c | ||
| SDL_mslibc.c | ||
| SDL_murmur3.c | ||
| SDL_qsort.c | ||
| SDL_random.c | ||
| SDL_stdlib.c | ||
| SDL_string.c | ||
| SDL_strtokr.c | ||
| SDL_sysstdlib.h | ||
| SDL_vacopy.h | ||