mirror of https://github.com/godotengine/godot
* Separates find_intersects from test_intersects for rays, and wraps the former. * Changes parameter name to "r_intersection_point". * Fixes broken old version which returned per axis t. * Returns whether the ray origin is within the AABB. * Returns intersection point when origin outside. * Returns "backtracking" intersection point when inside. * Returns sensible normal when inside. * Returns valid results on borders. * Returns robust results dealing with floating point error. Co-authored-by: Claire Blackshaw <evilkimau@gmail.com> |
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| config | ||
| input | ||
| io | ||
| math | ||
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| test_crypto.h | ||
| test_hashing_context.h | ||
| test_time.h | ||