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godot/core/variant
A Thousand Ships b4c6cc7d82
[Core] Add case-insensitive `String::containsn`
2024-05-08 12:48:01 +02:00
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array.cpp [Core] Add iteration support to `Array` 2024-04-10 14:49:34 +02:00
array.h [Core] Fix incorrect comparison for `Array` const iterator 2024-04-13 17:32:33 +02:00
binder_common.h Redefine GetSimpleTypeT<> in terms of <type_traits> 2024-04-24 11:43:13 +02:00
callable.cpp
callable.h
callable_bind.cpp
callable_bind.h
container_type_validate.h
dictionary.cpp
dictionary.h
method_ptrcall.h Add PackedVector4Array Variant type 2024-05-03 00:58:27 +02:00
native_ptr.h
type_info.h Add PackedVector4Array Variant type 2024-05-03 00:58:27 +02:00
typed_array.h Add PackedVector4Array Variant type 2024-05-03 00:58:27 +02:00
variant.cpp Add PackedVector4Array Variant type 2024-05-03 00:58:27 +02:00
variant.h Add PackedVector4Array Variant type 2024-05-03 00:58:27 +02:00
variant_call.cpp [Core] Add case-insensitive `String::containsn` 2024-05-08 12:48:01 +02:00
variant_callable.cpp
variant_callable.h
variant_construct.cpp Add PackedVector4Array Variant type 2024-05-03 00:58:27 +02:00
variant_construct.h Add PackedVector4Array Variant type 2024-05-03 00:58:27 +02:00
variant_destruct.cpp Add PackedVector4Array Variant type 2024-05-03 00:58:27 +02:00
variant_destruct.h Add PackedVector4Array Variant type 2024-05-03 00:58:27 +02:00
variant_internal.h Merge pull request #91104 from RandomShaper/simple_type_cpp 2024-05-08 09:54:16 +02:00
variant_op.cpp Add PackedVector4Array Variant type 2024-05-03 00:58:27 +02:00
variant_op.h
variant_parser.cpp Add PackedVector4Array Variant type 2024-05-03 00:58:27 +02:00
variant_parser.h Use compatible text resource format when possible 2024-04-23 12:04:44 +08:00
variant_setget.cpp Add PackedVector4Array Variant type 2024-05-03 00:58:27 +02:00
variant_setget.h
variant_utility.cpp Add PackedVector4Array Variant type 2024-05-03 00:58:27 +02:00
variant_utility.h