mirror of https://github.com/godotengine/godot
All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() |
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| .. | ||
| SCsub | ||
| config.py | ||
| regex.cpp | ||
| regex.h | ||
| register_types.cpp | ||
| register_types.h | ||