mirror of https://github.com/godotengine/godot
- Based on C++14's `shared_time_mutex` - No more need to allocate-deallocate or check for null - No pointer anymore, just a member variable - Platform-specific implementations no longer needed - Simpler for `NO_THREADS` |
||
|---|---|---|
| .. | ||
| SCsub | ||
| callable_method_pointer.cpp | ||
| callable_method_pointer.h | ||
| class_db.cpp | ||
| class_db.h | ||
| message_queue.cpp | ||
| message_queue.h | ||
| method_bind.cpp | ||
| method_bind.h | ||
| object.cpp | ||
| object.h | ||
| object_id.h | ||
| reference.cpp | ||
| reference.h | ||
| script_language.cpp | ||
| script_language.h | ||
| undo_redo.cpp | ||
| undo_redo.h | ||