mirror of https://github.com/godotengine/godot
Folder names ending with one or more `.` characters are not allowed on Windows, so this would break writing logs, shader cache and other project-specific files. Trailing periods are now stripped in this case. On non-Windows platforms, this change still applies in the interest of portability. |
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| .. | ||
| SCsub | ||
| condition_variable.h | ||
| keyboard.cpp | ||
| keyboard.h | ||
| main_loop.cpp | ||
| main_loop.h | ||
| memory.cpp | ||
| memory.h | ||
| midi_driver.cpp | ||
| midi_driver.h | ||
| mutex.cpp | ||
| mutex.h | ||
| os.cpp | ||
| os.h | ||
| pool_allocator.cpp | ||
| pool_allocator.h | ||
| rw_lock.h | ||
| safe_binary_mutex.h | ||
| semaphore.h | ||
| shared_object.h | ||
| spin_lock.h | ||
| thread.cpp | ||
| thread.h | ||
| thread_safe.cpp | ||
| thread_safe.h | ||
| time.cpp | ||
| time.h | ||
| time_enums.h | ||