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godot/servers/rendering/renderer_rd
Thaddeus Crews fd4c29a189
Merge pull request #98683 from clayjohn/wireframe
Ensure shadow material and mesh are not used with wireframe mode
2024-11-18 09:23:54 -06:00
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effects Add dependency detection improvements to the render graph. 2024-11-01 09:46:52 -03:00
environment Style: Apply `clang-tidy` fixes (superficial) 2024-11-04 12:11:14 -06:00
forward_clustered Ensure shadow material and mesh are not used with wireframe mode 2024-11-16 22:25:00 -08:00
forward_mobile Merge pull request #98683 from clayjohn/wireframe 2024-11-18 09:23:54 -06:00
shaders Normalize normal tangent and binormal before interpolating in the mobile renderer to avoid precision errors on heavily scaled meshes 2024-11-13 12:24:28 -08:00
spirv-reflect SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
storage_rd Implemented multimesh_get_buffer_rd_rid function into RenderingServer. 2024-11-14 15:52:08 -06:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
cluster_builder_rd.cpp
cluster_builder_rd.h Add Metal support for macOS (arm64) and iOS 2024-08-20 12:11:06 +02:00
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h
pipeline_cache_rd.cpp Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
pipeline_cache_rd.h Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
pipeline_hash_map_rd.h Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
renderer_canvas_render_rd.cpp Merge pull request #98307 from clayjohn/Light2D-shadow-projection 2024-11-10 12:12:14 -06:00
renderer_canvas_render_rd.h 2D: Fix various issues and minor performance optimisations 2024-10-30 08:36:45 +11:00
renderer_compositor_rd.cpp Fix splash screen upside down on Android 2024-10-31 16:52:26 -03:00
renderer_compositor_rd.h Merge pull request #97934 from adamscott/give-AThousandShips-a-break 2024-10-29 19:25:36 -05:00
renderer_scene_render_rd.cpp Merge pull request #86138 from EnlightenedOne/master 2024-11-04 21:52:07 -06:00
renderer_scene_render_rd.h Set clang-format `RemoveSemicolon` rule to `true` 2024-10-25 13:49:43 -04:00
shader_rd.cpp Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
shader_rd.h Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h