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godot/scene/2d
Pāvels Nadtočajevs 4f4d4ca26c
Apply viewport oversampling to Polygon2D.
2025-11-03 22:34:40 +02:00
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navigation Move server files into their subfolders 2025-09-30 19:39:39 -07:00
physics Move server files into their subfolders 2025-09-30 19:39:39 -07:00
SCsub
animated_sprite_2d.cpp Add ability to copy and paste animations in SpriteFrames 2025-10-28 23:00:55 +03:30
animated_sprite_2d.h
audio_listener_2d.cpp
audio_listener_2d.h
audio_stream_player_2d.compat.inc
audio_stream_player_2d.cpp Move server files into their subfolders 2025-09-30 19:39:39 -07:00
audio_stream_player_2d.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
back_buffer_copy.cpp Compile out editor-only logic within `validate_property` in games 2025-06-12 12:54:19 +08:00
back_buffer_copy.h
camera_2d.cpp Merge pull request #111651 from zuedev/zuedev/issue-111587 2025-11-01 19:05:24 +01:00
camera_2d.h Allow overriding 2D editor cursor 2025-06-12 14:00:19 +02:00
canvas_group.cpp
canvas_group.h
canvas_modulate.cpp
canvas_modulate.h
cpu_particles_2d.compat.inc
cpu_particles_2d.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
cpu_particles_2d.h Remove extraneous includes from `texture.h`. 2025-10-10 18:39:16 +02:00
gpu_particles_2d.compat.inc
gpu_particles_2d.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
gpu_particles_2d.h
light_2d.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
light_2d.h
light_occluder_2d.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
light_occluder_2d.h
line_2d.cpp
line_2d.h Remove extraneous includes from `texture.h`. 2025-10-10 18:39:16 +02:00
line_builder.cpp Core: Replace C math headers with C++ equivalents 2025-04-16 15:49:02 -05:00
line_builder.h
marker_2d.cpp
marker_2d.h
mesh_instance_2d.cpp Move server files into their subfolders 2025-09-30 19:39:39 -07:00
mesh_instance_2d.h Fix some compilation errors 2025-10-14 05:54:58 +08:00
multimesh_instance_2d.cpp Merge pull request #107666 from Sch1nken/add-physics-interpolation-multimesh2d 2025-10-03 12:01:07 -05:00
multimesh_instance_2d.h Added multimesh physics interpolation for 2D transforms (MultiMeshInstance2D) 2025-06-18 16:04:51 +02:00
node_2d.cpp Allow to use sliders for integers in `EditorSpinSlider` 2025-09-22 11:23:15 -03:00
node_2d.h Use `AncestralClass` to speed up Object::cast_to when possible. 2025-09-22 13:21:51 +02:00
parallax_2d.cpp
parallax_2d.h
parallax_background.cpp
parallax_background.h
parallax_layer.cpp Core: Replace C math headers with C++ equivalents 2025-04-16 15:49:02 -05:00
parallax_layer.h
path_2d.cpp Remove transitive `mesh.h`, `rendering_server.h` and `shader.h` includes from `node.h`. 2025-10-08 12:16:52 +02:00
path_2d.h Improve Path2D debug performance 2025-06-09 17:25:06 +02:00
polygon_2d.cpp Apply viewport oversampling to Polygon2D. 2025-11-03 22:34:40 +02:00
polygon_2d.h Add feature hint string and "On" text for checkable groups 2025-05-21 14:56:55 -07:00
remote_transform_2d.cpp
remote_transform_2d.h
skeleton_2d.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
skeleton_2d.h
sprite_2d.cpp Make `PROPERTY_HINT_GROUP_ENABLE` hide properties by default 2025-06-16 20:03:49 +08:00
sprite_2d.h Reintroduce the dragging method of Sprite2D's region_rect 2025-05-24 19:41:05 +08:00
tile_map.compat.inc
tile_map.cpp Move server files into their subfolders 2025-09-30 19:39:39 -07:00
tile_map.h
tile_map_layer.cpp Fix a bug where erasing cells with "Match Corners" mode would not result in all neighbors updating correctly 2025-10-29 18:48:22 +11:00
tile_map_layer.h Merge pull request #110768 from Ir1ana/fix/110710 2025-09-30 20:10:41 -05:00
visible_on_screen_notifier_2d.cpp
visible_on_screen_notifier_2d.h