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navigation
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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physics
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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SCsub
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animated_sprite_2d.cpp
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Add ability to copy and paste animations in SpriteFrames
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2025-10-28 23:00:55 +03:30 |
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animated_sprite_2d.h
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audio_listener_2d.cpp
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audio_listener_2d.h
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audio_stream_player_2d.compat.inc
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audio_stream_player_2d.cpp
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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audio_stream_player_2d.h
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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back_buffer_copy.cpp
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Compile out editor-only logic within `validate_property` in games
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2025-06-12 12:54:19 +08:00 |
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back_buffer_copy.h
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camera_2d.cpp
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Merge pull request #111651 from zuedev/zuedev/issue-111587
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2025-11-01 19:05:24 +01:00 |
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camera_2d.h
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Allow overriding 2D editor cursor
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2025-06-12 14:00:19 +02:00 |
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canvas_group.cpp
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canvas_group.h
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canvas_modulate.cpp
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canvas_modulate.h
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cpu_particles_2d.compat.inc
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cpu_particles_2d.cpp
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Rename server "free" functions to "free_rid" to match exposed API
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2025-09-30 16:52:25 -07:00 |
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cpu_particles_2d.h
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Remove extraneous includes from `texture.h`.
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2025-10-10 18:39:16 +02:00 |
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gpu_particles_2d.compat.inc
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gpu_particles_2d.cpp
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Rename server "free" functions to "free_rid" to match exposed API
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2025-09-30 16:52:25 -07:00 |
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gpu_particles_2d.h
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light_2d.cpp
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Rename server "free" functions to "free_rid" to match exposed API
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2025-09-30 16:52:25 -07:00 |
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light_2d.h
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light_occluder_2d.cpp
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Rename server "free" functions to "free_rid" to match exposed API
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2025-09-30 16:52:25 -07:00 |
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light_occluder_2d.h
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line_2d.cpp
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line_2d.h
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Remove extraneous includes from `texture.h`.
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2025-10-10 18:39:16 +02:00 |
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line_builder.cpp
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Core: Replace C math headers with C++ equivalents
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2025-04-16 15:49:02 -05:00 |
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line_builder.h
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marker_2d.cpp
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marker_2d.h
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mesh_instance_2d.cpp
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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mesh_instance_2d.h
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Fix some compilation errors
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2025-10-14 05:54:58 +08:00 |
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multimesh_instance_2d.cpp
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Merge pull request #107666 from Sch1nken/add-physics-interpolation-multimesh2d
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2025-10-03 12:01:07 -05:00 |
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multimesh_instance_2d.h
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Added multimesh physics interpolation for 2D transforms (MultiMeshInstance2D)
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2025-06-18 16:04:51 +02:00 |
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node_2d.cpp
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Allow to use sliders for integers in `EditorSpinSlider`
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2025-09-22 11:23:15 -03:00 |
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node_2d.h
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Use `AncestralClass` to speed up Object::cast_to when possible.
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2025-09-22 13:21:51 +02:00 |
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parallax_2d.cpp
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parallax_2d.h
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parallax_background.cpp
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parallax_background.h
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parallax_layer.cpp
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Core: Replace C math headers with C++ equivalents
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2025-04-16 15:49:02 -05:00 |
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parallax_layer.h
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path_2d.cpp
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Remove transitive `mesh.h`, `rendering_server.h` and `shader.h` includes from `node.h`.
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2025-10-08 12:16:52 +02:00 |
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path_2d.h
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Improve Path2D debug performance
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2025-06-09 17:25:06 +02:00 |
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polygon_2d.cpp
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Apply viewport oversampling to Polygon2D.
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2025-11-03 22:34:40 +02:00 |
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polygon_2d.h
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Add feature hint string and "On" text for checkable groups
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2025-05-21 14:56:55 -07:00 |
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remote_transform_2d.cpp
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remote_transform_2d.h
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skeleton_2d.cpp
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Rename server "free" functions to "free_rid" to match exposed API
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2025-09-30 16:52:25 -07:00 |
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skeleton_2d.h
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sprite_2d.cpp
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Make `PROPERTY_HINT_GROUP_ENABLE` hide properties by default
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2025-06-16 20:03:49 +08:00 |
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sprite_2d.h
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Reintroduce the dragging method of Sprite2D's region_rect
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2025-05-24 19:41:05 +08:00 |
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tile_map.compat.inc
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tile_map.cpp
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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tile_map.h
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tile_map_layer.cpp
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Fix a bug where erasing cells with "Match Corners" mode would not result in all neighbors updating correctly
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2025-10-29 18:48:22 +11:00 |
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tile_map_layer.h
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Merge pull request #110768 from Ir1ana/fix/110710
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2025-09-30 20:10:41 -05:00 |
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visible_on_screen_notifier_2d.cpp
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visible_on_screen_notifier_2d.h
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