mirror of https://github.com/godotengine/godot
* Only two texture import modes for low/high quality now: * S3TC/BPTC * ETC2/ASTC * Makes sense given this is the general preferred and most compatible combination in most platforms. * Removed lossy_quality from VRAM texture compression options. It was unused everywhere. * Added a new "high_quality" option to texture import. When enabled, it uses BPTC/ASTC (BC7/ASTC4x4) instead of S3TC/ETC2 (DXT1-5/ETC2,ETCA). * Changed MacOS export settings so required texture formats depend on the architecture selected. This solves the following problems: * Makes it simpler to import textures as high quality, without having to worry about the specific format used. * As the editor can now run on platforms such as web, Mac OS with Apple Silicion and Android, it should no longer be assumed that S3TC/BPTC is available by default for it. |
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| .. | ||
| SCsub | ||
| keyboard.cpp | ||
| keyboard.h | ||
| main_loop.cpp | ||
| main_loop.h | ||
| memory.cpp | ||
| memory.h | ||
| midi_driver.cpp | ||
| midi_driver.h | ||
| mutex.cpp | ||
| mutex.h | ||
| os.cpp | ||
| os.h | ||
| pool_allocator.cpp | ||
| pool_allocator.h | ||
| rw_lock.h | ||
| semaphore.h | ||
| spin_lock.h | ||
| thread.cpp | ||
| thread.h | ||
| thread_safe.h | ||
| threaded_array_processor.h | ||
| time.cpp | ||
| time.h | ||
| time_enums.h | ||