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godot/scene
Thaddeus Crews 97c472e43f
Merge pull request #102026 from TokageItLab/fix-save-reset
Add saving flag hack to Skeleton and revert reset timing of animation
2025-01-30 11:39:03 -06:00
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2d Merge pull request #101688 from TCROC/fix-gpu-particles-2d-set_one_shot-seed-randomization 2025-01-24 09:05:44 -06:00
3d Merge pull request #102026 from TokageItLab/fix-save-reset 2025-01-30 11:39:03 -06:00
animation Fix various typos 2025-01-08 14:47:42 +02:00
audio Add `volume_linear` property and methods for audio-related classes 2024-12-18 12:41:57 -08:00
debugger Added check to prevent exception during remote debugging 2025-01-20 15:11:55 -08:00
gui Merge pull request #101868 from bruvzg/rtl_nt_ready 2025-01-29 17:45:18 -06:00
main Fully enable HDR2D when the setting is changed. This allows toggling HDR2D without restarting. 2025-01-29 23:39:14 -08:00
resources Merge pull request #100350 from Namey5/visualshader-worldposfromdepth-fix 2025-01-22 16:32:26 -06:00
theme SCons: Properly `NoCache` all text files 2025-01-16 16:59:12 -06:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
property_list_helper.cpp Always store ID of PopupMenu items 2024-08-20 15:33:21 +02:00
property_list_helper.h
property_utils.cpp Use `(r)find_char` instead of `(r)find` for single characters 2024-11-17 10:02:18 +01:00
property_utils.h
register_scene_types.cpp Merge pull request #100882 from smix8/node_navmesh_geo_parsers 2025-01-16 17:18:01 -06:00
register_scene_types.h
scene_string_names.h Merge pull request #100036 from Chaosus/hover_sname 2024-12-11 12:24:09 +03:00