mirror of https://github.com/godotengine/godot
Use `is_null` over `!is_valid` and vice versa. |
||
|---|---|---|
| .. | ||
| navigation_mesh_editor_plugin.cpp | ||
| navigation_mesh_editor_plugin.h | ||
Use `is_null` over `!is_valid` and vice versa. |
||
|---|---|---|
| .. | ||
| navigation_mesh_editor_plugin.cpp | ||
| navigation_mesh_editor_plugin.h | ||