..
SCsub
…
canvas_item.compat.inc
Replace global oversampling with overrideable per-viewport oversampling.
2025-04-14 13:43:09 +03:00
canvas_item.cpp
FTI - Add reset on setting `top_level`
2025-06-29 17:01:51 +01:00
canvas_item.h
Replace global oversampling with overrideable per-viewport oversampling.
2025-04-14 13:43:09 +03:00
canvas_layer.cpp
Make `PROPERTY_HINT_GROUP_ENABLE` hide properties by default
2025-06-16 20:03:49 +08:00
canvas_layer.h
Add feature hint string and "On" text for checkable groups
2025-05-21 14:56:55 -07:00
http_request.cpp
- fixed wrong "location" substring matching when HTTP status is 301 or 302
2025-07-07 23:12:25 +02:00
http_request.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
instance_placeholder.cpp
Improve use of `Ref.is_null/valid`
2024-12-23 16:35:02 -05:00
instance_placeholder.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
missing_node.cpp
Fix MissingNode `{get,set}_original_scene` bindings
2025-07-11 20:34:46 +02:00
missing_node.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
multiplayer_api.cpp
Remove unused headers in scene.
2024-12-24 00:40:09 +08:00
multiplayer_api.h
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
multiplayer_peer.cpp
Replace size() == 0 with is_empty().
2025-04-02 19:18:43 +08:00
multiplayer_peer.h
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
node.compat.inc
Expose get_rpc_config and get_node_rpc_config
2025-05-27 00:43:21 +02:00
node.cpp
fix releasing the old unique name when renaming a Node
2025-07-16 14:21:50 -07:00
node.h
`FTI` - Change `SceneTree` global setting to static
2025-06-23 10:19:24 +01:00
resource_preloader.cpp
Use initializer list in Arrays
2025-03-26 18:38:15 +01:00
resource_preloader.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
scene_tree.cpp
Fix performance regression when rendering collision shapes
2025-07-11 20:52:58 +02:00
scene_tree.h
`FTI` - Change `SceneTree` global setting to static
2025-06-23 10:19:24 +01:00
scene_tree_fti.cpp
Clear `SceneTreeFTI` completely on enabling / disabling.
2025-06-30 08:04:53 +01:00
scene_tree_fti.h
FTI - Optimize `SceneTree` traversal
2025-05-24 17:38:33 +01:00
scene_tree_fti_tests.cpp
FTI - Optimize `SceneTree` traversal
2025-05-24 17:38:33 +01:00
scene_tree_fti_tests.h
FTI - Optimize `SceneTree` traversal
2025-05-24 17:38:33 +01:00
shader_globals_override.cpp
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
shader_globals_override.h
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
status_indicator.cpp
…
status_indicator.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
timer.cpp
Improve Timer::start error message.
2025-05-12 11:06:56 -04:00
timer.h
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
viewport.cpp
Disable tooltip fitting if FEATURE_SELF_FITTING_WINDOWS is available
2025-07-15 11:44:56 +02:00
viewport.h
Fix scale and position of popups with `force_native`.
2025-06-16 13:03:42 +03:00
window.cpp
Merge pull request #105835 from bruvzg/edited_scene_direction
2025-07-09 11:33:11 -05:00
window.h
Merge pull request #107581 from timothyqiu/window-title-update
2025-06-18 18:13:50 -05:00