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godot/scene/main
Adam Simpkins 254fa6c642 fix releasing the old unique name when renaming a Node
This fixes `Node::set_name()` to release the old unique name before
performing the rename.  #76560 changed the code to update `data.name`
before calling `_release_unique_name_in_owner()`, causing to incorrectly
try releasing the new name instead of the old name.

Fixes #108683
2025-07-16 14:21:50 -07:00
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canvas_item.compat.inc Replace global oversampling with overrideable per-viewport oversampling. 2025-04-14 13:43:09 +03:00
canvas_item.cpp FTI - Add reset on setting `top_level` 2025-06-29 17:01:51 +01:00
canvas_item.h Replace global oversampling with overrideable per-viewport oversampling. 2025-04-14 13:43:09 +03:00
canvas_layer.cpp Make `PROPERTY_HINT_GROUP_ENABLE` hide properties by default 2025-06-16 20:03:49 +08:00
canvas_layer.h Add feature hint string and "On" text for checkable groups 2025-05-21 14:56:55 -07:00
http_request.cpp - fixed wrong "location" substring matching when HTTP status is 301 or 302 2025-07-07 23:12:25 +02:00
http_request.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
instance_placeholder.cpp Improve use of `Ref.is_null/valid` 2024-12-23 16:35:02 -05:00
instance_placeholder.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
missing_node.cpp Fix MissingNode `{get,set}_original_scene` bindings 2025-07-11 20:34:46 +02:00
missing_node.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
multiplayer_api.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
multiplayer_api.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
multiplayer_peer.cpp Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00
multiplayer_peer.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
node.compat.inc Expose get_rpc_config and get_node_rpc_config 2025-05-27 00:43:21 +02:00
node.cpp fix releasing the old unique name when renaming a Node 2025-07-16 14:21:50 -07:00
node.h `FTI` - Change `SceneTree` global setting to static 2025-06-23 10:19:24 +01:00
resource_preloader.cpp Use initializer list in Arrays 2025-03-26 18:38:15 +01:00
resource_preloader.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
scene_tree.cpp Fix performance regression when rendering collision shapes 2025-07-11 20:52:58 +02:00
scene_tree.h `FTI` - Change `SceneTree` global setting to static 2025-06-23 10:19:24 +01:00
scene_tree_fti.cpp Clear `SceneTreeFTI` completely on enabling / disabling. 2025-06-30 08:04:53 +01:00
scene_tree_fti.h FTI - Optimize `SceneTree` traversal 2025-05-24 17:38:33 +01:00
scene_tree_fti_tests.cpp FTI - Optimize `SceneTree` traversal 2025-05-24 17:38:33 +01:00
scene_tree_fti_tests.h FTI - Optimize `SceneTree` traversal 2025-05-24 17:38:33 +01:00
shader_globals_override.cpp Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
shader_globals_override.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
status_indicator.cpp
status_indicator.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
timer.cpp Improve Timer::start error message. 2025-05-12 11:06:56 -04:00
timer.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
viewport.cpp Disable tooltip fitting if FEATURE_SELF_FITTING_WINDOWS is available 2025-07-15 11:44:56 +02:00
viewport.h Fix scale and position of popups with `force_native`. 2025-06-16 13:03:42 +03:00
window.cpp Merge pull request #105835 from bruvzg/edited_scene_direction 2025-07-09 11:33:11 -05:00
window.h Merge pull request #107581 from timothyqiu/window-title-update 2025-06-18 18:13:50 -05:00