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dummy
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environment
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renderer_rd
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Merge pull request #109401 from DarioSamo/ubershader-for-sdf-and-material
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2025-09-22 21:01:00 -05:00 |
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storage
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SCsub
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instance_uniforms.cpp
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instance_uniforms.h
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renderer_canvas_cull.cpp
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renderer_canvas_cull.h
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renderer_canvas_render.cpp
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renderer_canvas_render.h
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renderer_compositor.cpp
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renderer_compositor.h
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renderer_geometry_instance.cpp
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renderer_geometry_instance.h
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renderer_scene_cull.cpp
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renderer_scene_cull.h
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renderer_scene_occlusion_cull.cpp
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renderer_scene_occlusion_cull.h
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renderer_scene_render.cpp
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renderer_scene_render.h
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renderer_viewport.cpp
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Check renderer type when setting 3D upscaling mode.
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2025-08-27 07:48:55 +03:00 |
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renderer_viewport.h
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rendering_context_driver.cpp
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rendering_context_driver.h
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rendering_device.compat.inc
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rendering_device.cpp
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Add GENERAL resource usage to the render graph. Fixes texture initialization in D3D12.
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2025-09-02 15:18:47 -03:00 |
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rendering_device.h
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Add GENERAL resource usage to the render graph. Fixes texture initialization in D3D12.
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2025-09-02 15:18:47 -03:00 |
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rendering_device_binds.cpp
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rendering_device_binds.h
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rendering_device_commons.cpp
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rendering_device_commons.h
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Add GDSOFTCLASS to six inheritors of Object
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2025-09-21 16:22:29 +01:00 |
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rendering_device_driver.cpp
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rendering_device_driver.h
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Rename RDD::MemoryBarrier to avoid conflicts with the Windows headers.
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2025-09-10 05:19:36 -05:00 |
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rendering_device_graph.cpp
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Rename RDD::MemoryBarrier to avoid conflicts with the Windows headers.
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2025-09-10 05:19:36 -05:00 |
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rendering_device_graph.h
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Rename RDD::MemoryBarrier to avoid conflicts with the Windows headers.
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2025-09-10 05:19:36 -05:00 |
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rendering_light_culler.cpp
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rendering_light_culler.h
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rendering_method.cpp
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rendering_method.h
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rendering_server_constants.h
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rendering_server_default.cpp
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Merge pull request #108697 from clayjohn/pump-task
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2025-07-30 09:03:42 -05:00 |
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rendering_server_default.h
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Pause physics command queue during physics processing
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2025-08-14 15:54:59 +02:00 |
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rendering_server_globals.cpp
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rendering_server_globals.h
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rendering_shader_container.cpp
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rendering_shader_container.h
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rendering_shader_library.h
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shader_compiler.cpp
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shader_compiler.h
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shader_include_db.cpp
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shader_include_db.h
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shader_language.cpp
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Introduce `VariantImplicitConvert<>` template for types that can be implicitly converted to and from `Variant`.
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2025-09-19 00:20:07 +02:00 |
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shader_language.h
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shader_preprocessor.cpp
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shader_preprocessor.h
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shader_types.cpp
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shader_types.h
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shader_warnings.cpp
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shader_warnings.h
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