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godot/servers/rendering
Thaddeus Crews cede7c8aa7
Merge pull request #109401 from DarioSamo/ubershader-for-sdf-and-material
Add ubershader support to material and SDF variants in Forward+.
2025-09-22 21:01:00 -05:00
..
dummy
environment
renderer_rd Merge pull request #109401 from DarioSamo/ubershader-for-sdf-and-material 2025-09-22 21:01:00 -05:00
storage
SCsub
instance_uniforms.cpp
instance_uniforms.h
renderer_canvas_cull.cpp
renderer_canvas_cull.h
renderer_canvas_render.cpp
renderer_canvas_render.h
renderer_compositor.cpp
renderer_compositor.h
renderer_geometry_instance.cpp
renderer_geometry_instance.h
renderer_scene_cull.cpp
renderer_scene_cull.h
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h
renderer_scene_render.cpp
renderer_scene_render.h
renderer_viewport.cpp Check renderer type when setting 3D upscaling mode. 2025-08-27 07:48:55 +03:00
renderer_viewport.h
rendering_context_driver.cpp
rendering_context_driver.h
rendering_device.compat.inc
rendering_device.cpp Add GENERAL resource usage to the render graph. Fixes texture initialization in D3D12. 2025-09-02 15:18:47 -03:00
rendering_device.h Add GENERAL resource usage to the render graph. Fixes texture initialization in D3D12. 2025-09-02 15:18:47 -03:00
rendering_device_binds.cpp
rendering_device_binds.h
rendering_device_commons.cpp
rendering_device_commons.h Add GDSOFTCLASS to six inheritors of Object 2025-09-21 16:22:29 +01:00
rendering_device_driver.cpp
rendering_device_driver.h Rename RDD::MemoryBarrier to avoid conflicts with the Windows headers. 2025-09-10 05:19:36 -05:00
rendering_device_graph.cpp Rename RDD::MemoryBarrier to avoid conflicts with the Windows headers. 2025-09-10 05:19:36 -05:00
rendering_device_graph.h Rename RDD::MemoryBarrier to avoid conflicts with the Windows headers. 2025-09-10 05:19:36 -05:00
rendering_light_culler.cpp
rendering_light_culler.h
rendering_method.cpp
rendering_method.h
rendering_server_constants.h
rendering_server_default.cpp Merge pull request #108697 from clayjohn/pump-task 2025-07-30 09:03:42 -05:00
rendering_server_default.h Pause physics command queue during physics processing 2025-08-14 15:54:59 +02:00
rendering_server_globals.cpp
rendering_server_globals.h
rendering_shader_container.cpp
rendering_shader_container.h
rendering_shader_library.h
shader_compiler.cpp
shader_compiler.h
shader_include_db.cpp
shader_include_db.h
shader_language.cpp Introduce `VariantImplicitConvert<>` template for types that can be implicitly converted to and from `Variant`. 2025-09-19 00:20:07 +02:00
shader_language.h
shader_preprocessor.cpp
shader_preprocessor.h
shader_types.cpp
shader_types.h
shader_warnings.cpp
shader_warnings.h