mirror of https://github.com/godotengine/godot
Clean: remove duplicate and interior vertices (uses Bullet algorithm) Simplify: modify the geometry for further simplification (uses VHACD algorithm) In the editor, single convex hull now uses the clean option. Added a new editor entry to create a simplified convex hull, can be useful for creating convex hull from highly tessellated triangle meshes. Specific change for 3.x: Add support for Vector<Vector3> and PoolVector<Vector3> in the convex hull generator. |
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| .. | ||
| SCsub | ||
| config.py | ||
| register_types.cpp | ||
| register_types.h | ||