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godot/scene
Thaddeus Crews 0620af8db3
Merge pull request #110759 from precup/scene-tree-dock-optimizations
Optimize tree size computation and the scene tree dock filter
2026-01-28 12:27:06 -06:00
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2d Optimize files that #include input.h header 2026-01-28 14:21:00 +05:00
3d Remove `geometry_3d` include from `rendering_server.h`, to reduce compile time. 2026-01-27 18:12:38 +01:00
animation Merge pull request #109108 from timothyqiu/anilib-split 2026-01-27 09:04:20 -06:00
audio Audio: Check if on tree before calling can_process() 2026-01-19 12:57:54 +01:00
debugger Optimize files that #include input.h header 2026-01-28 14:21:00 +05:00
gui Merge pull request #110759 from precup/scene-tree-dock-optimizations 2026-01-28 12:27:06 -06:00
main Optimize files that #include input.h header 2026-01-28 14:21:00 +05:00
resources Merge pull request #115326 from Chaosus/vs_spatial_all_in_shadow_pass 2026-01-27 09:04:23 -06:00
theme Improve spacing in trees showing table data in modern theme 2026-01-12 00:01:49 +04:00
SCsub
property_list_helper.cpp Allow to customize TabContainer tabs in editor 2025-11-22 00:28:59 +01:00
property_list_helper.h Allow to customize TabContainer tabs in editor 2025-11-22 00:28:59 +01:00
property_utils.cpp
property_utils.h
register_scene_types.cpp Add BoneTwistDisperser3D to propagate IK target's twist 2025-12-02 19:20:26 +09:00
register_scene_types.h
scene_string_names.h [Window] Add unfiltered input handler signal for custom decorations. 2025-10-12 21:15:46 +03:00