mirror of https://github.com/godotengine/godot
Custom monitors can be added/removed/checked using `Performance.add_custom_monitor`/`Performance.remove_custom_monitor`/`Performance.has_custom_monitor` The value can be viewed in the `Monitor` tab of Debugger. Text before `/` is used to categorize the custom monitor. `EditorPerformanceProfiler` class is created to separate logic from `ScriptEditorDebugger` User can click on the graph of monitors to read the value at that point. Graph includes intermediate base lines. |
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| .. | ||
| SCsub | ||
| debugger_marshalls.cpp | ||
| debugger_marshalls.h | ||
| engine_debugger.cpp | ||
| engine_debugger.h | ||
| local_debugger.cpp | ||
| local_debugger.h | ||
| remote_debugger.cpp | ||
| remote_debugger.h | ||
| remote_debugger_peer.cpp | ||
| remote_debugger_peer.h | ||
| script_debugger.cpp | ||
| script_debugger.h | ||