mirror of https://github.com/godotengine/godot
- Made shadow bias size independent, so it will remain when changing light or camera size. - Implemented normal offset bias, which greatly enhances quality. - Added transmission to subsurface scattering - Reimplemented shadow filter modes Closes #17260 |
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| .. | ||
| shaders | ||
| SCsub | ||
| light_cluster_builder.cpp | ||
| light_cluster_builder.h | ||
| rasterizer_canvas_rd.cpp | ||
| rasterizer_canvas_rd.h | ||
| rasterizer_effects_rd.cpp | ||
| rasterizer_effects_rd.h | ||
| rasterizer_rd.cpp | ||
| rasterizer_rd.h | ||
| rasterizer_scene_high_end_rd.cpp | ||
| rasterizer_scene_high_end_rd.h | ||
| rasterizer_scene_rd.cpp | ||
| rasterizer_scene_rd.h | ||
| rasterizer_storage_rd.cpp | ||
| rasterizer_storage_rd.h | ||
| render_pipeline_vertex_format_cache_rd.cpp | ||
| render_pipeline_vertex_format_cache_rd.h | ||
| shader_compiler_rd.cpp | ||
| shader_compiler_rd.h | ||
| shader_rd.cpp | ||
| shader_rd.h | ||