| .. |
|
SCsub
|
SCons: Format buildsystem files with psf/black
|
2020-03-30 09:05:53 +02:00 |
|
area_3d.cpp
|
Replace NULL with nullptr
|
2020-04-02 13:38:00 +02:00 |
|
area_3d.h
|
Renamed 2D and 3D nodes to make their types explicit
|
2020-03-27 14:54:04 +01:00 |
|
audio_stream_player_3d.cpp
|
Replace NULL with nullptr
|
2020-04-02 13:38:00 +02:00 |
|
audio_stream_player_3d.h
|
Replace NULL with nullptr
|
2020-04-02 13:38:00 +02:00 |
|
baked_lightmap.cpp
|
Replace NULL with nullptr
|
2020-04-02 13:38:00 +02:00 |
|
baked_lightmap.h
|
PoolVector is gone, replaced by Vector
|
2020-02-18 10:10:36 +01:00 |
|
bone_attachment_3d.cpp
|
Renamed 2D and 3D nodes to make their types explicit
|
2020-03-27 14:54:04 +01:00 |
|
bone_attachment_3d.h
|
Renamed 2D and 3D nodes to make their types explicit
|
2020-03-27 14:54:04 +01:00 |
|
camera_3d.cpp
|
Replace more occurrences of NULL with nullptr
|
2020-04-02 14:56:01 +02:00 |
|
camera_3d.h
|
Rename more 2D and 3D nodes to follow convention
|
2020-03-27 16:26:34 +01:00 |
|
collision_object_3d.cpp
|
Replace NULL with nullptr
|
2020-04-02 13:38:00 +02:00 |
|
collision_object_3d.h
|
Replace NULL with nullptr
|
2020-04-02 13:38:00 +02:00 |
|
collision_polygon_3d.cpp
|
Replace NULL with nullptr
|
2020-04-02 13:38:00 +02:00 |
|
collision_polygon_3d.h
|
Renamed 2D and 3D nodes to make their types explicit
|
2020-03-27 14:54:04 +01:00 |
|
collision_shape_3d.cpp
|
Replace NULL with nullptr
|
2020-04-02 13:38:00 +02:00 |
|
collision_shape_3d.h
|
Renamed 2D and 3D nodes to make their types explicit
|
2020-03-27 14:54:04 +01:00 |
|
cpu_particles_3d.cpp
|
Replace NULL with nullptr
|
2020-04-02 13:38:00 +02:00 |
|
cpu_particles_3d.h
|
Renamed 2D and 3D nodes to make their types explicit
|
2020-03-27 14:54:04 +01:00 |
|
gi_probe.cpp
|
Replace NULL with nullptr
|
2020-04-02 13:38:00 +02:00 |
|
gi_probe.h
|
Replace NULL with nullptr
|
2020-04-02 13:38:00 +02:00 |
|
gpu_particles_3d.cpp
|
Replace NULL with nullptr
|
2020-04-02 13:38:00 +02:00 |
|
gpu_particles_3d.h
|
Renamed 2D and 3D nodes to make their types explicit
|
2020-03-27 14:54:04 +01:00 |
|
immediate_geometry_3d.cpp
|
Renaming of servers for coherency.
|
2020-03-27 15:21:27 -03:00 |
|
immediate_geometry_3d.h
|
Renaming of servers for coherency.
|
2020-03-27 15:21:27 -03:00 |
|
light_3d.cpp
|
Refactored shadowmapping.
|
2020-04-08 11:19:43 -03:00 |
|
light_3d.h
|
Refactored shadowmapping.
|
2020-04-08 11:19:43 -03:00 |
|
listener_3d.cpp
|
Replace NULL with nullptr
|
2020-04-02 13:38:00 +02:00 |
|
listener_3d.h
|
Renamed 2D and 3D nodes to make their types explicit
|
2020-03-27 14:54:04 +01:00 |
|
mesh_instance_3d.cpp
|
Replace NULL with nullptr
|
2020-04-02 13:38:00 +02:00 |
|
mesh_instance_3d.h
|
Add a method to retrieve active material from MeshInstance
|
2020-03-30 16:53:07 -07:00 |
|
multimesh_instance_3d.cpp
|
Renamed 2D and 3D nodes to make their types explicit
|
2020-03-27 14:54:04 +01:00 |
|
multimesh_instance_3d.h
|
Renamed 2D and 3D nodes to make their types explicit
|
2020-03-27 14:54:04 +01:00 |
|
navigation_3d.cpp
|
Renaming of servers for coherency.
|
2020-03-27 15:21:27 -03:00 |
|
navigation_3d.h
|
Renamed 2D and 3D nodes to make their types explicit
|
2020-03-27 14:54:04 +01:00 |
|
navigation_agent_3d.cpp
|
Replace NULL with nullptr
|
2020-04-02 13:38:00 +02:00 |
|
navigation_agent_3d.h
|
Renamed 2D and 3D nodes to make their types explicit
|
2020-03-27 14:54:04 +01:00 |
|
navigation_obstacle_3d.cpp
|
Replace NULL with nullptr
|
2020-04-02 13:38:00 +02:00 |
|
navigation_obstacle_3d.h
|
Renamed 2D and 3D nodes to make their types explicit
|
2020-03-27 14:54:04 +01:00 |
|
navigation_region_3d.cpp
|
Replace NULL with nullptr
|
2020-04-02 13:38:00 +02:00 |
|
navigation_region_3d.h
|
Renamed 2D and 3D nodes to make their types explicit
|
2020-03-27 14:54:04 +01:00 |
|
node_3d.cpp
|
Replace NULL with nullptr
|
2020-04-02 13:38:00 +02:00 |
|
node_3d.h
|
Rename more 2D and 3D nodes to follow convention
|
2020-03-27 16:26:34 +01:00 |
|
path_3d.cpp
|
Replace NULL with nullptr
|
2020-04-02 13:38:00 +02:00 |
|
path_3d.h
|
Renamed 2D and 3D nodes to make their types explicit
|
2020-03-27 14:54:04 +01:00 |
|
physics_body_3d.cpp
|
Replace NULL with nullptr
|
2020-04-02 13:38:00 +02:00 |
|
physics_body_3d.h
|
doc: Update classref with node renames
|
2020-03-30 18:23:02 +02:00 |
|
physics_joint_3d.cpp
|
Replace NULL with nullptr
|
2020-04-02 13:38:00 +02:00 |
|
physics_joint_3d.h
|
Renaming of servers for coherency.
|
2020-03-27 15:21:27 -03:00 |
|
position_3d.cpp
|
Update copyright statements to 2020
|
2020-01-01 11:16:22 +01:00 |
|
position_3d.h
|
Renamed 2D and 3D nodes to make their types explicit
|
2020-03-27 14:54:04 +01:00 |
|
proximity_group_3d.cpp
|
Renamed 2D and 3D nodes to make their types explicit
|
2020-03-27 14:54:04 +01:00 |
|
proximity_group_3d.h
|
Renamed 2D and 3D nodes to make their types explicit
|
2020-03-27 14:54:04 +01:00 |
|
ray_cast_3d.cpp
|
Replace NULL with nullptr
|
2020-04-02 13:38:00 +02:00 |
|
ray_cast_3d.h
|
Renamed 2D and 3D nodes to make their types explicit
|
2020-03-27 14:54:04 +01:00 |
|
reflection_probe.cpp
|
Renaming of servers for coherency.
|
2020-03-27 15:21:27 -03:00 |
|
reflection_probe.h
|
Renaming of servers for coherency.
|
2020-03-27 15:21:27 -03:00 |
|
remote_transform_3d.cpp
|
Renamed 2D and 3D nodes to make their types explicit
|
2020-03-27 14:54:04 +01:00 |
|
remote_transform_3d.h
|
Renamed 2D and 3D nodes to make their types explicit
|
2020-03-27 14:54:04 +01:00 |
|
skeleton_3d.cpp
|
Replace NULL with nullptr
|
2020-04-02 13:38:00 +02:00 |
|
skeleton_3d.h
|
Replace NULL with nullptr
|
2020-04-02 13:38:00 +02:00 |
|
skeleton_ik_3d.cpp
|
Replace NULL with nullptr
|
2020-04-02 13:38:00 +02:00 |
|
skeleton_ik_3d.h
|
Replace NULL with nullptr
|
2020-04-02 13:38:00 +02:00 |
|
soft_body_3d.cpp
|
Replace NULL with nullptr
|
2020-04-02 13:38:00 +02:00 |
|
soft_body_3d.h
|
Renaming of servers for coherency.
|
2020-03-27 15:21:27 -03:00 |
|
spring_arm_3d.cpp
|
Renaming of servers for coherency.
|
2020-03-27 15:21:27 -03:00 |
|
spring_arm_3d.h
|
Renamed 2D and 3D nodes to make their types explicit
|
2020-03-27 14:54:04 +01:00 |
|
sprite_3d.cpp
|
Replace NULL with nullptr
|
2020-04-02 13:38:00 +02:00 |
|
sprite_3d.h
|
Renamed 2D and 3D nodes to make their types explicit
|
2020-03-27 14:54:04 +01:00 |
|
vehicle_body_3d.cpp
|
Replace NULL with nullptr
|
2020-04-02 13:38:00 +02:00 |
|
vehicle_body_3d.h
|
Renaming of servers for coherency.
|
2020-03-27 15:21:27 -03:00 |
|
velocity_tracker_3d.cpp
|
Renamed 2D and 3D nodes to make their types explicit
|
2020-03-27 14:54:04 +01:00 |
|
velocity_tracker_3d.h
|
Renamed 2D and 3D nodes to make their types explicit
|
2020-03-27 14:54:04 +01:00 |
|
visibility_notifier_3d.cpp
|
Renamed 2D and 3D nodes to make their types explicit
|
2020-03-27 14:54:04 +01:00 |
|
visibility_notifier_3d.h
|
Renamed 2D and 3D nodes to make their types explicit
|
2020-03-27 14:54:04 +01:00 |
|
visual_instance_3d.cpp
|
Renaming of servers for coherency.
|
2020-03-27 15:21:27 -03:00 |
|
visual_instance_3d.h
|
Renaming of servers for coherency.
|
2020-03-27 15:21:27 -03:00 |
|
voxelizer.cpp
|
Style: Set clang-format Standard to Cpp11
|
2020-03-17 07:36:24 +01:00 |
|
voxelizer.h
|
Renamed 2D and 3D nodes to make their types explicit
|
2020-03-27 14:54:04 +01:00 |
|
world_environment.cpp
|
Renamed 2D and 3D nodes to make their types explicit
|
2020-03-27 14:54:04 +01:00 |
|
world_environment.h
|
Renamed 2D and 3D nodes to make their types explicit
|
2020-03-27 14:54:04 +01:00 |
|
xr_nodes.cpp
|
Renaming all ARVR nodes to XR
|
2020-04-09 15:33:01 +10:00 |
|
xr_nodes.h
|
Renaming all ARVR nodes to XR
|
2020-04-09 15:33:01 +10:00 |