mirror of https://github.com/godotengine/godot
The old code fetched some data before the `EditorScenePostImportPlugin._pre_process` callback. While the callback could modify existing keys, this prevented users from adding new data on a fresh import. By fetching the keys after pre_process, this means users can consistently modify import options for nodes, meshes, materials and animations in a post-import plugin. |
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| classes | ||
| tools | ||
| translations | ||
| Doxyfile | ||
| Makefile | ||
| class.xsd | ||