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godot/modules/gdscript/tests/scripts/runtime/features
Hugo Locurcio 6afbf0bd5a
Improve dictionary printing to avoid confusion with arrays
- Add leading and trailing spaces within dictionaries, as the `{}`
  characters are hard to distinguish from `[]` on some fonts.
  This is especially helpful with empty arrays and dictionaries.
2022-10-04 20:33:40 +02:00
..
arrays_arent_shared.gd
arrays_arent_shared.out
assign_member_with_operation.gd
assign_member_with_operation.out
await_without_coroutine.gd
await_without_coroutine.out
chain_assignment_works.gd
chain_assignment_works.out
compare-builtin-equals-null.gd
compare-builtin-equals-null.out
compare-builtin-not-equals-null.gd
compare-builtin-not-equals-null.out
compare-null-equals-builtin.gd
compare-null-equals-builtin.out
compare-null-not-equals-builtin.gd
compare-null-not-equals-builtin.out
dictionaries_arent_shared.gd
dictionaries_arent_shared.out
lambda_use_self.gd
lambda_use_self.out
lua_assign.gd
lua_assign.out
params_default_values.gd
params_default_values.out
property_with_operator_assignment.gd
property_with_operator_assignment.out
recursion.gd
recursion.out
stringify.gd
stringify.out