mirror of https://github.com/godotengine/godot
- Tweak property hint ranges for some networking settings to ensure the minimum values don't break the debugger entirely. - Ensure shader time rollover is set to at least 1, as 0 causes a division by zero to occur. All relevant project settings are now covered by a range hint. |
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| .. | ||
| SCsub | ||
| engine.cpp | ||
| engine.h | ||
| project_settings.cpp | ||
| project_settings.h | ||