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godot/modules/gltf/editor
Jens Pitkanen 4808c25c2e Fix light values on blend import when using non-physical light units 2025-08-15 21:30:08 +03:00
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editor_import_blend_runner.cpp Editor: Restructure editor code 2025-07-04 18:18:22 +02:00
editor_import_blend_runner.h Remove TOOLS_ENABLED checks from editor/ 2025-03-14 18:13:16 +01:00
editor_scene_exporter_gltf_plugin.cpp Editor: Restructure editor code 2025-07-04 18:18:22 +02:00
editor_scene_exporter_gltf_plugin.h Remove TOOLS_ENABLED checks from editor/ 2025-03-14 18:13:16 +01:00
editor_scene_exporter_gltf_settings.cpp Merge pull request #93722 from aaronfranke/gltf-khr-node-visibility 2025-04-24 17:18:51 -05:00
editor_scene_exporter_gltf_settings.h Remove TOOLS_ENABLED checks from editor/ 2025-03-14 18:13:16 +01:00
editor_scene_importer_blend.cpp Fix light values on blend import when using non-physical light units 2025-08-15 21:30:08 +03:00
editor_scene_importer_blend.h Editor: Restructure editor code 2025-07-04 18:18:22 +02:00
editor_scene_importer_gltf.cpp GLTF: Don't collapse non-joint leaf nodes when importing skeletons 2025-06-08 14:47:37 -07:00
editor_scene_importer_gltf.h Remove TOOLS_ENABLED checks from editor/ 2025-03-14 18:13:16 +01:00