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godot/scene/resources
kobewi 6261bf577e Change how ImageTexture's image is defined 2025-04-01 00:07:46 +02:00
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2d Merge pull request #100602 from KoBeWi/over_100_changes_in_50_random_files_aka_the_best_kind_of_PR 2025-03-31 12:03:47 -05:00
3d Allow to compile templates without physics servers 2025-03-28 11:00:44 -03:00
SCsub Pre-commit: Fix applying ruff to SCsub files 2024-12-28 10:19:46 +01:00
animated_texture.cpp Improve use of `Ref.is_null/valid` 2024-12-23 16:35:02 -05:00
animated_texture.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
animation.compat.inc
animation.cpp Remove ABS in favor of Math::abs 2025-03-19 13:52:40 +01:00
animation.h Add editor setting for default animation step 2025-03-11 23:16:27 +01:00
animation_library.cpp Add ConstIterator to Dictionary. 2025-03-13 01:28:46 +08:00
animation_library.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
atlas_texture.cpp Improve use of `Ref.is_null/valid` 2024-12-23 16:35:02 -05:00
atlas_texture.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
audio_stream_polyphonic.compat.inc
audio_stream_polyphonic.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
audio_stream_polyphonic.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
audio_stream_wav.cpp `AudioStreamPlaybackWAV`: inherit from `Resampled` 2025-03-17 18:42:12 -03:00
audio_stream_wav.h `AudioStreamPlaybackWAV`: inherit from `Resampled` 2025-03-17 18:42:12 -03:00
bit_map.cpp Core: Add `constexpr` constructors/operators to math structs 2025-03-17 12:15:31 -05:00
bit_map.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
bone_map.cpp Improve use of `Ref.is_null/valid` 2024-12-23 16:35:02 -05:00
bone_map.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
camera_attributes.cpp
camera_attributes.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
camera_texture.cpp Set `camera_is_active` to false for `CameraTexture` to avoid doctool querying it to determine the default automatically. 2025-03-25 02:04:39 +01:00
camera_texture.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
canvas_item_material.cpp Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp 2025-03-12 11:11:38 -07:00
canvas_item_material.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
color_palette.cpp Save color palette as resources to reuse later 2024-12-06 20:16:06 +07:00
color_palette.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
compositor.cpp `CompositorEffect` should use `GDVIRTUAL_CALL()` so it works with GDExtension 2024-12-03 12:57:56 -06:00
compositor.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
compressed_texture.cpp Improve use of `Ref.is_null/valid` 2024-12-23 16:35:02 -05:00
compressed_texture.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
curve.cpp Fix tangent baking for curves where the derivative evaluates to 0 due to 2025-03-21 23:02:24 -07:00
curve.h fix changed signal emission in Curve::set_point_offset 2025-03-10 17:50:05 +05:30
curve_texture.cpp
curve_texture.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
environment.cpp Add AgX tonemapper option to Environment 2025-01-08 17:01:16 +01:00
environment.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
external_texture.cpp
external_texture.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
font.compat.inc
font.cpp Remove ABS in favor of Math::abs 2025-03-19 13:52:40 +01:00
font.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
gradient.cpp Use LocalVector for Curve and Gradient 2025-01-09 14:25:21 +02:00
gradient.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
gradient_texture.cpp
gradient_texture.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
image_texture.cpp Change how ImageTexture's image is defined 2025-04-01 00:07:46 +02:00
image_texture.h Change how ImageTexture's image is defined 2025-04-01 00:07:46 +02:00
immediate_mesh.cpp
immediate_mesh.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
label_settings.cpp
label_settings.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
material.cpp Using iterator pattern instead of List::Element *. 2025-03-28 13:29:15 +08:00
material.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
mesh.cpp Allow to compile templates without physics servers 2025-03-28 11:00:44 -03:00
mesh.h Allow to compile templates without physics servers 2025-03-28 11:00:44 -03:00
mesh_data_tool.compat.inc
mesh_data_tool.cpp
mesh_data_tool.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
mesh_texture.cpp
mesh_texture.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
multimesh.cpp Add explicit error messages to Multimesh error functions to make errors easier to understand. 2025-02-05 23:48:01 +01:00
multimesh.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
navigation_mesh.cpp
navigation_mesh.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
packed_scene.cpp Add templated version of ObjectDB::get_instance() 2025-03-27 15:43:23 +01:00
packed_scene.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
particle_process_material.cpp Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp 2025-03-12 11:11:38 -07:00
particle_process_material.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
physics_material.cpp Allow to compile templates without physics servers 2025-03-28 11:00:44 -03:00
physics_material.h Allow to compile templates without physics servers 2025-03-28 11:00:44 -03:00
placeholder_textures.cpp
placeholder_textures.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
portable_compressed_texture.cpp Improve use of `Ref.is_null/valid` 2024-12-23 16:35:02 -05:00
portable_compressed_texture.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
resource_format_text.cpp Using iterator pattern instead of List::Element *. 2025-03-28 13:29:15 +08:00
resource_format_text.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
shader.compat.inc
shader.cpp Use `append_` instead of `parse_` for `String` methods. 2025-03-27 17:51:02 +01:00
shader.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
shader_include.cpp Use `append_` instead of `parse_` for `String` methods. 2025-03-27 17:51:02 +01:00
shader_include.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
skeleton_profile.cpp
skeleton_profile.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
sky.cpp Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
sky.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
sprite_frames.cpp Use `SceneStringName` in more places 2024-12-02 14:39:16 +01:00
sprite_frames.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
style_box.cpp
style_box.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
style_box_flat.cpp StyleBoxFlat scale down corners when oveflowing to prevent glitchy overlapping shapes. 2025-03-15 19:55:48 -04:00
style_box_flat.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
style_box_line.cpp
style_box_line.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
style_box_texture.cpp
style_box_texture.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
surface_tool.cpp Use `resize_zeroed` instead of `resize` then `fill(0)` in several places. 2025-03-14 12:09:39 +01:00
surface_tool.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
syntax_highlighter.cpp Add ConstIterator to Dictionary. 2025-03-13 01:28:46 +08:00
syntax_highlighter.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
text_file.cpp Use `append_` instead of `parse_` for `String` methods. 2025-03-27 17:51:02 +01:00
text_file.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
text_line.cpp Expose `OVERRUN_ENFORCE_ELLIPSIS` flag to the controls. 2025-02-10 08:41:31 +02:00
text_line.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
text_paragraph.cpp Expose `OVERRUN_ENFORCE_ELLIPSIS` flag to the controls. 2025-02-10 08:41:31 +02:00
text_paragraph.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
texture.cpp
texture.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
texture_rd.cpp
texture_rd.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
theme.cpp Use `get_slicec` instead of `get_slice` for single character splitters 2025-03-08 20:36:37 +01:00
theme.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
video_stream.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
video_stream.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
visual_shader.cpp Include alpha in visual shader light function inputs 2025-03-11 20:57:03 -07:00
visual_shader.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
visual_shader_nodes.compat.inc Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
visual_shader_nodes.cpp Merge pull request #100350 from Namey5/visualshader-worldposfromdepth-fix 2025-01-22 16:32:26 -06:00
visual_shader_nodes.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
visual_shader_particle_nodes.cpp Improve use of `Ref.is_null/valid` 2024-12-23 16:35:02 -05:00
visual_shader_particle_nodes.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
visual_shader_sdf_nodes.cpp
visual_shader_sdf_nodes.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
world_2d.cpp Allow to compile templates without physics servers 2025-03-28 11:00:44 -03:00
world_2d.h Allow to compile templates without physics servers 2025-03-28 11:00:44 -03:00