mirror of https://github.com/godotengine/godot
- Now is sent the method ID rather the full function name. - The passed IDs (Node and Method) are compressed so to use less possible space. - The variant (INT and BOOL) is now encoded and compressed so to use much less data. - Optimized RPCMode retrieval for GDScript functions. - Added checksum to assert the methods are the same across peers. This work has been kindly sponsored by IMVU. |
||
|---|---|---|
| .. | ||
| SCsub | ||
| pluginscript_instance.cpp | ||
| pluginscript_instance.h | ||
| pluginscript_language.cpp | ||
| pluginscript_language.h | ||
| pluginscript_loader.cpp | ||
| pluginscript_loader.h | ||
| pluginscript_script.cpp | ||
| pluginscript_script.h | ||
| register_types.cpp | ||
| register_types.h | ||