mirror of https://github.com/godotengine/godot
-For inspector refresh, the inspector now detects if a property change by polling a few times per second and then does update the control if so. This process is very cheap. -For property list refresh, a new signal (property_list_changed) was added to Object. _change_notify() is replaced by notify_property_list_changed() -Changed all objects using the old method to the signal, or just deleted the calls to _change_notify(<property>) since they are unnecesary now. |
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|---|---|---|
| .. | ||
| doc_classes | ||
| icons | ||
| SCsub | ||
| config.py | ||
| register_types.cpp | ||
| register_types.h | ||
| visual_script.cpp | ||
| visual_script.h | ||
| visual_script_builtin_funcs.cpp | ||
| visual_script_builtin_funcs.h | ||
| visual_script_editor.cpp | ||
| visual_script_editor.h | ||
| visual_script_expression.cpp | ||
| visual_script_expression.h | ||
| visual_script_flow_control.cpp | ||
| visual_script_flow_control.h | ||
| visual_script_func_nodes.cpp | ||
| visual_script_func_nodes.h | ||
| visual_script_nodes.cpp | ||
| visual_script_nodes.h | ||
| visual_script_property_selector.cpp | ||
| visual_script_property_selector.h | ||
| visual_script_yield_nodes.cpp | ||
| visual_script_yield_nodes.h | ||