mirror of https://github.com/godotengine/godot
-For inspector refresh, the inspector now detects if a property change by polling a few times per second and then does update the control if so. This process is very cheap. -For property list refresh, a new signal (property_list_changed) was added to Object. _change_notify() is replaced by notify_property_list_changed() -Changed all objects using the old method to the signal, or just deleted the calls to _change_notify(<property>) since they are unnecesary now. |
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| .. | ||
| doc_classes | ||
| icons | ||
| SCsub | ||
| config.py | ||
| csg.cpp | ||
| csg.h | ||
| csg_gizmos.cpp | ||
| csg_gizmos.h | ||
| csg_shape.cpp | ||
| csg_shape.h | ||
| register_types.cpp | ||
| register_types.h | ||