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godot/servers/rendering/renderer_rd
Rémi Verschelde c9fdcde20f
Merge pull request #91642 from BastiaanOlij/fix_transparent_sky
Skip rendering sky if viewport is set to transparent background
2024-05-14 12:06:44 +02:00
..
effects Rewrite reprojection for FSR2 to work correctly with Reverse-Z. 2024-05-10 11:57:27 -03:00
environment [Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)` 2024-05-02 10:31:13 +02:00
forward_clustered Merge pull request #91642 from BastiaanOlij/fix_transparent_sky 2024-05-14 12:06:44 +02:00
forward_mobile Skip rendering sky if viewport is set to transparent background 2024-05-13 11:04:06 +10:00
shaders Style: Trim trailing whitespace and ensure newline at EOF 2024-05-08 10:12:46 +02:00
spirv-reflect
storage_rd Skip rendering sky if viewport is set to transparent background 2024-05-13 11:04:06 +10:00
SCsub
cluster_builder_rd.cpp
cluster_builder_rd.h
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h
pipeline_cache_rd.cpp
pipeline_cache_rd.h
renderer_canvas_render_rd.cpp Fixes SDF Collision Enable/Disable 2024-04-22 20:27:56 -07:00
renderer_canvas_render_rd.h
renderer_compositor_rd.cpp
renderer_compositor_rd.h
renderer_scene_render_rd.cpp Skip rendering sky if viewport is set to transparent background 2024-05-13 11:04:06 +10:00
renderer_scene_render_rd.h
shader_rd.cpp Reduce and prevent unnecessary random-access to `List` 2024-05-04 16:08:55 +02:00
shader_rd.h
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h