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godot/scene
Arseny Kapoulkine 6190d412d3 Adjust LOD selection metrics to use attribute error
- Revert meshoptimizer patch; the metric used for LOD selection now
incorporates attribute error
- Since LOD selection is now aware of attribute deviation, we don't
need to use a higher normal weight
- To prevent normal creases from creating input triangles with very
large normal deviation, reduce default normal merge threshold
- Since we now use combined metric to select LODs, we never need LODs
with error>1 as these should not be selected if the mesh is visible.
2025-05-18 17:38:54 +03:00
..
2d Merge pull request #96611 from Dynamic-Pistol/master 2025-05-13 16:22:25 -05:00
3d Merge pull request #105465 from passivestar/lightmap-missing-nodes 2025-05-09 11:29:26 -05:00
animation Merge pull request #104419 from Ryan-000/fix_animation_mixer_errors 2025-05-13 01:04:33 +02:00
audio Base accessibility API. 2025-04-08 20:14:28 +03:00
debugger Merge pull request #105034 from YeldhamDev/fix_remote_error 2025-05-08 07:19:35 -05:00
gui Merge pull request #89556 from smntic/single-char 2025-05-15 14:53:24 -05:00
main Core: Convert `Pair`/`KeyValue` to `constexpr` 2025-05-15 10:37:41 -05:00
resources Adjust LOD selection metrics to use attribute error 2025-05-18 17:38:54 +03:00
theme Skip default font loading if Brotli is disabled. 2025-05-14 13:52:10 +03:00
SCsub
property_list_helper.cpp
property_list_helper.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
property_utils.cpp Validate custom type script before loading it 2025-03-02 14:55:30 +01:00
property_utils.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
register_scene_types.cpp Remove registration of deprecated classes 2025-05-05 20:16:50 +02:00
register_scene_types.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
scene_string_names.h Always use `String` as `StringName` backing internally. 2025-04-23 14:57:03 +02:00