mirror of https://github.com/godotengine/godot
- Revert meshoptimizer patch; the metric used for LOD selection now incorporates attribute error - Since LOD selection is now aware of attribute deviation, we don't need to use a higher normal weight - To prevent normal creases from creating input triangles with very large normal deviation, reduce default normal merge threshold - Since we now use combined metric to select LODs, we never need LODs with error>1 as these should not be selected if the mesh is visible. |
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| .. | ||
| 2d | ||
| 3d | ||
| animation | ||
| audio | ||
| debugger | ||
| gui | ||
| main | ||
| resources | ||
| theme | ||
| SCsub | ||
| property_list_helper.cpp | ||
| property_list_helper.h | ||
| property_utils.cpp | ||
| property_utils.h | ||
| register_scene_types.cpp | ||
| register_scene_types.h | ||
| scene_string_names.h | ||