mirror of https://github.com/godotengine/godot
This removes the countless small UBO writes we had before and replaces them with a single large write per render pass. This results in much faster rendering on low-end devices but improves speed on all devices. |
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| .. | ||
| environment | ||
| storage | ||
| SCsub | ||
| rasterizer_canvas_dummy.h | ||
| rasterizer_dummy.h | ||
| rasterizer_scene_dummy.h | ||