mirror of https://github.com/godotengine/godot
Otherwise we can get situations where platform-specific opts with the same name
can override each other depending on the order at which platforms are parsed,
as was the case with `use_static_cpp` in Linux/Windows.
Fixes #44304.
This also has the added benefit that the `scons --help` output will now only
include the options which are relevant for the selected (or detected) platform.
(cherry picked from commit
|
||
|---|---|---|
| .. | ||
| SCsub | ||
| detect.py | ||
| godot_server.cpp | ||
| logo.png | ||
| os_server.cpp | ||
| os_server.h | ||
| platform_config.h | ||